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Serious Games Development and Applications

4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings

  • Minhua Ma
  • Manuel Fradinho Oliveira
  • Sobah Petersen
  • Jannicke Baalsrud Hauge

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8101)

Table of contents

  1. Front Matter
  2. Games for Health

    1. Simon McCallum, Costas Boletsis
      Pages 15-27
    2. Julien Vandewynckel, Martin J. D. Otis, Bruno Bouchard, Bob-Antoine J. Menelas
      Pages 28-36
    3. Francisco Raposo, Guilherme Santos, João Pereira
      Pages 37-50
    4. Voravika Wattanasoontorn, Milan Magdics, Imma Boada, Mateu Sbert
      Pages 51-63
    5. Simon Mayr, Paolo Petta
      Pages 64-69
    6. Ines Di Loreto, Benoit Lange, Antoine Seilles, Sebastien Andary, William Dyce
      Pages 70-75
  3. Games for Education and Training

    1. Barbara Garneli, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri
      Pages 76-85
    2. Christopher De Marco, Christine Evain, Francisco Gutierrez
      Pages 96-107
    3. Peter Leong, Vincent Goh
      Pages 108-117
    4. Igor Mayer, Arthur Wolff, Ivo Wenzler
      Pages 118-129
    5. Manuel Oliveira, Gregor Cerinsek, Heiko Duin, Marco Taisch
      Pages 130-144
    6. Tine Rosenthal Johansen, Thomas Duus Henriksen
      Pages 145-150
  4. Games for Other Purposes

    1. Andreas Jönsson, Ronan Breslin, Minhua Ma
      Pages 151-164
    2. Ines Di Loreto, Emil A. Mork, Simone Mora, Monica Divitini
      Pages 165-177
    3. Oliver T. Brown, John Truesdale, Sandy Louchart, Suzanne McEndoo, Sabrina Maniscalco, Judy Robertson et al.
      Pages 178-187
    4. Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben
      Pages 188-199
    5. Darren Eymundson, Michael Janzen
      Pages 206-211
  5. Game Design and Theories

    1. Magnus Lie Hetland
      Pages 226-238
    2. Derek A. Kuipers, Bard O. Wartena, Ate Dijkstra, Jelle T. Prins, Jean-Pierre E. N. Pierie
      Pages 239-246
    3. Thomas Duus Henriksen
      Pages 247-253
    4. Anja Sisarica, Neil Maiden
      Pages 254-259
    5. Malin Aas Berg, Sobah Abbas Petersen
      Pages 260-265
    6. Thomas Duus Henriksen
      Pages 273-277
  6. Gaming Interface

  7. Policy Matters

    1. Igor Mayer, Johann C. K. H. Riedel, Jannicke Baalsrud Hauge, Francesco Bellotti, Alessandro de Gloria, Michela Ott et al.
      Pages 307-320
  8. Back Matter

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.

Keywords

cognitive psychotherapy didactic design game-based learning pervasive gaming virtual training

Editors and affiliations

  • Minhua Ma
    • 1
  • Manuel Fradinho Oliveira
    • 2
  • Sobah Petersen
    • 3
  • Jannicke Baalsrud Hauge
    • 4
  1. 1.Digital Design StudioGlasgow School of ArtGlasgowUK
  2. 2.SINTEFTrondheimNorway
  3. 3.SINTEF Technology and SocietyTrondheimNorway
  4. 4.Bremen Institute for Production and LogisticsUniversity of BremenBremenGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-40790-1
  • Copyright Information Springer-Verlag Berlin Heidelberg 2013
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-40789-5
  • Online ISBN 978-3-642-40790-1
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site