Transactions on Edutainment X

  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Müller
  • Ido Iurgel
  • Paolo Petta
  • Bodo Urban
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7775)

Table of contents

  1. Front Matter
  2. Interactive Digital Storytelling – Theory

    1. Henrik Schoenau-Fog, Luis Emilio Bruni, Faysal Fuad Khalil, Jawid Faizi
      Pages 1-19
    2. Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen
      Pages 20-35
  3. Interactive Digital Storytelling – Technology

  4. Interactive Digital Storytelling – Case Studies

  5. eLBa 2011 – Technology and Applications

  6. eLBa 2011 – Case Studies and Mobile Applications

    1. Jukka Riekki, Marta Cortés, Marja Hytönen, Iván Sánchez, Riitta-Liisa Korkeamäki
      Pages 228-242
  7. eLBa 2011 – Game Based Learning and Social Media

    1. Heinrich Söbke, Javier Alejandro Corredor, Oliver Kornadt
      Pages 243-258
    2. Jana Riedel, Romy Wolff, Corinna Jödicke, Eric Schoop, Ralph Sonntag
      Pages 259-268
  8. Back Matter

About these proceedings

Introduction

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

Keywords

collaborative learning environments e-learning emotional indicators participatory design technology-enhanced learning

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Adrian David Cheok
    • 2
  • Wolfgang Müller
    • 3
  • Ido Iurgel
    • 4
  • Paolo Petta
    • 5
  • Bodo Urban
    • 6
  1. 1.Digital Media and HCI Research CenterHangzhou Normal UniversityHangzhouChina
  2. 2.Graduate School of Media DesignKeio UniversityYokohama-cityJapan
  3. 3.University of EducationWeingartenGermany
  4. 4.Rhine-Waal University of Applied SciencesKamp-LintfortGermany
  5. 5.Austrian Research Institute for Artificial Intelligence (OFAI)ViennaAustria
  6. 6.Fraunhofer Institut for Computer Graphics Research IGDRostockGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-37919-2
  • Copyright Information Springer-Verlag Berlin Heidelberg 2013
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-37918-5
  • Online ISBN 978-3-642-37919-2
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book