Transactions on Edutainment IX

  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Müller
  • Fotis Liarokapis

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7544)

Table of contents

  1. Front Matter
  2. Papers from VS-Games 2011

    1. James Birchall, Christos Gatzidis
      Pages 1-28
    2. Dimitrios Christopoulos, Pavlos Mavridis, Anthousis Andreadis, John N. Karigiannis
      Pages 29-48
    3. Per Backlund, Anna-Sofia Alklind Taylor, Henrik Engström, Mikael Johannesson, Mikael Lebram, Angelique Slijper et al.
      Pages 49-64
    4. Spyros Vosinakis, Panayiotis Koutsabasis, Panagiotis Zaharias
      Pages 81-96
    5. Philippe Mathieu, David Panzoli, Sébastien Picault
      Pages 97-114
    6. Ioannis Paliokas, Chistos Arapidis, Michail Mpimpitsos
      Pages 115-131
    7. Vedad Hulusic, Selma Rizvic
      Pages 132-149
  3. Regular Papers

    1. Qian Li, Teng Zhang, Bei Wang, Naiyi Wang
      Pages 160-175
    2. Jun Dai, Lifen Zhang
      Pages 176-183
    3. Keyang Cheng, Qirong Mao, Yongzhao Zhan
      Pages 184-195
    4. Xiaojuan Hu, Zheng He, Hong-Hai Zhu, Jun Dong
      Pages 196-204
    5. Desheng Lv, Yuting Wang, Chen Guo, Zhigeng Pan, Haibin Shi
      Pages 205-212
    6. Pengyu Zhu, Mingmin Zhang, Zhigeng Pan
      Pages 213-224
    7. Aiping Wang, Zhi-Quan Cheng, Ralph R. Martin, Sikun Li
      Pages 225-243
    8. Liangjie Zhang, Xiaohong Jiang, Kaibin Lei, Hua Xiong
      Pages 244-251
    9. Yan Shi, Fangtian Ying, Jinhui Yu
      Pages 262-277
    10. Eric Klopfer, Scot Osterweil
      Pages 290-296
  4. Back Matter

About this book


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.


3D environments ageing population augmented reality digital interfaces educational games

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Adrian David Cheok
    • 2
  • Wolfgang Müller
    • 3
  • Fotis Liarokapis
    • 4
  1. 1.Hangzhou Normal UniversityHangzhouChina
  2. 2.Keio University Graduate School of Media DesignYokohama-cityJapan
  3. 3.University of EducationWeingartenGermany
  4. 4.Coventry UniversityUK

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2013
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-642-37041-0
  • Online ISBN 978-3-642-37042-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site