Interactive Storytelling

5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings

  • David Oyarzun
  • Federico Peinado
  • R. Michael Young
  • Ane Elizalde
  • Gonzalo Méndez

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7648)

Table of contents

  1. Front Matter
  2. Theory and Aesthetics

    1. Stephen G. Ware, R. Michael Young, Brent Harrison, David L. Roberts
      Pages 18-29
    2. Noam Knoller
      Pages 30-41
    3. Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni
      Pages 42-47
  3. Authoring Tools and Applications

    1. Sarune Baceviciute, Katharina Renée Rützou Albæk, Aleksandar Arsovski, Luis Emilio Bruni
      Pages 48-59
    2. Nicolas Szilas, Urs Richle, Jean E. Dumas
      Pages 72-83
  4. Evaluation and User Experience Reports

    1. Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni
      Pages 96-101
    2. Matthew William Fendt, Brent Harrison, Stephen G. Ware, Rogelio E. Cardona-Rivera, David L. Roberts
      Pages 114-125
  5. Virtual Characters and Agents

    1. Allan Weallans, Sandy Louchart, Ruth Aylett
      Pages 132-143
    2. Stefan Rank, Paolo Petta
      Pages 144-149
    3. Cristina Battaglino, Rossana Damiano
      Pages 150-161
  6. New Storytelling Modes

    1. Nicolas Habonneau, Urs Richle, Nicolas Szilas, Jean E. Dumas
      Pages 174-182
    2. Michael Frantzis, Vilmos Zsombori, Marian Ursu, Rodrigo Laiola Guimaraes, Ian Kegel, Roland Craigie
      Pages 183-195
    3. Nahum Álvarez, Federico Peinado
      Pages 196-201

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 5th International Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.

Keywords

human-computer interaction multi-agent systems narrative intelligence roleplaying games virtual environments

Editors and affiliations

  • David Oyarzun
    • 1
  • Federico Peinado
    • 2
  • R. Michael Young
    • 3
  • Ane Elizalde
    • 4
  • Gonzalo Méndez
    • 5
  1. 1.3D Animation and Interactive Virtual Environments, VicomtechDonostia-San SebastiánSpain
  2. 2.Departamento de Ingeniería del Software e Inteligencia ArtificialUniversidad Complutense de MadridSpain
  3. 3.Digital Games Research Center, Department of Computer ScienceNorth Carolina State UniversityRaleighUSA
  4. 4.Vicomtech-IK4 Research CentreSan SebastiánSpain
  5. 5.Computer Science SchoolUniversidad Complutense de MadridMadridSpain

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-34851-8
  • Copyright Information Springer-Verlag Berlin Heidelberg 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-34850-1
  • Online ISBN 978-3-642-34851-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book