Serious Games: The Challenge

ITEC/CIP and T 2011: Joint Conference of the Interdisciplinary Research Group on Technology, Education, and Communication, and the Scientific Network on Critical and Flexible Thinking Ghent, Belgium, October 19-21, 2011, Revised Selected Papers

  • Stefan De Wannemacker
  • Sylke Vandercruysse
  • Geraldine Clarebout
Part of the Communications in Computer and Information Science book series (CCIS, volume 280)

Table of contents

  1. Front Matter
  2. Sigmund Tobias, Dexter Fletcher
    Pages 6-17
  3. Terezinha Nunes, Rossana Barros, Deborah Evans, Diana Burman
    Pages 31-39
  4. Uriël Schuurs
    Pages 40-46
  5. Marjoke Bakker, Marja van den Heuvel-Panhuizen, Sylvia van Borkulo, Alexander Robitzsch
    Pages 53-57
  6. Charles-Frederik Hollemeersch, Bart Pieters, Peter Lambert, Rik Van de Walle
    Pages 58-60
  7. Sylvia van Borkulo, Marja van den Heuvel-Panhuizen, Marjoke Bakker, Hanneke Loomans
    Pages 61-64
  8. Maarten van Veen, Paul C. van Fenema, Peter Jongejan
    Pages 65-73
  9. Oliver Meyer, Antje Felber, Christoph Gallschuetz
    Pages 74-76
  10. Jan-Henk Annema, Yorick Poels, Bieke Zaman, Frederik Cornillie
    Pages 79-81
  11. Vero Vanden Abeele, Bob De Schutter, Luc Geurts, Stef Desmet, Jeroen Wauters, Jelle Husson et al.
    Pages 82-86
  12. Jeroen Wauters, Frederik Van Broeckhoven, Maarten Van Overveldt, Koen Eneman, Frederik Vaassen, Walter Daelemans
    Pages 87-90
  13. Back Matter

About these proceedings

Introduction

This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.

Keywords

game design game development games in education language learning military training simulators

Editors and affiliations

  • Stefan De Wannemacker
    • 1
  • Sylke Vandercruysse
    • 2
  • Geraldine Clarebout
    • 3
  1. 1.Subfaculty of Science, KulakKU LeuvenKortrijkBelgium
  2. 2.Subfaculty of Psychology and Educational Sciences, KulakKU LeuvenKortrijkBelgium
  3. 3.Subfaculty of Psychology and Educational Sciences, KulakKU LeuvenKortrijkBelgium

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-33814-4
  • Copyright Information Springer-Verlag Berlin Heidelberg 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-33813-7
  • Online ISBN 978-3-642-33814-4
  • Series Print ISSN 1865-0929
  • Series Online ISSN 1865-0937