Entertainment Computing - ICEC 2012

11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings

  • Marc Herrlich
  • Rainer Malaka
  • Maic Masuch

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)

Table of contents

  1. Serious Games (Health and Social)

    1. Kathrin Maria Gerling, Frank Paul Schulte, Jan Smeddinck, Maic Masuch
      Pages 235-242
  2. Player Experience

    1. Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx
      Pages 243-255
    2. Wilawan Inchamnan, Peta Wyeth, Daniel Johnson, David Conroy
      Pages 270-283
    3. David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi, Perry Tan
      Pages 284-291
  3. Tools and Methods I

    1. Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzales Clua, Anselmo Montenegro, Paulo Pagliosa
      Pages 292-305
  4. Tools and Methods II

    1. Luiz Guilherme Oliveira dos Santos, Esteban Walter Gonzales Clua, Flávia Cristina Bernardini
      Pages 306-317
    2. Sven Seele, Rainer Herpers, Christian Bauckhage
      Pages 318-325
    3. Guillaume Levieux, Stéphane Natkin, Alexandre Topol
      Pages 326-332
    4. Paolo Ciancarini, Andrea Gasparro
      Pages 333-340
    5. Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi
      Pages 341-348
  5. User Interface

    1. Jaime Carvalho, Luís Duarte, Luís Carriço
      Pages 349-362
    2. Michael Nitsche, Sanjeev Nayak
      Pages 363-372
    3. Hayrettin Gürkök, Anton Nijholt, Mannes Poel
      Pages 373-380
  6. Posters

    1. Cyril Brom, Edita Bromová, Martin Pergel
      Pages 389-392
    2. Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme et al.
      Pages 393-396
    3. Michal Bída, Martin Černý, Jakub Gemrot, Cyril Brom
      Pages 397-400
    4. Charley Gielkens, Richard Wetzel
      Pages 401-404

About these proceedings


This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.


design game therapy mobile devices video games virtual environments

Editors and affiliations

  • Marc Herrlich
    • 1
  • Rainer Malaka
    • 2
  • Maic Masuch
    • 3
  1. 1.Technologie-Zentrum Informatik und Informationstechik (TZI)Universität BremenBremenGermany
  2. 2.Digital Media, TZIUniversity of BremenGermany
  3. 3.Abteilung für Informatik und angewandte KognitionswissenschaftenUniversität Duisburg-EssenDuisburgGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-33542-6
  • Copyright Information IFIP International Federation for Information Processing 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-33541-9
  • Online ISBN 978-3-642-33542-6
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site