Intelligent Technologies for Interactive Entertainment

4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

  • Antonio Camurri
  • Cristina Costa
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 78)

Table of contents

  1. Front Matter
  2. Virtual/Mixed/Augmented Reality

    1. Erika Reponen, Jaakko Keränen, Viljakaisa Aaltonen
      Pages 1-11
    2. Ricardo Ron-Angevin, Francisco Velasco-Álvarez, Salvador Sancha-Ros
      Pages 18-27
  3. Hardware Technologies for Interaction and Entertainment

    1. Nikolay Chumerin, Nikolay V. Manyakov, Adrien Combaz, Arne Robben, Marijn van Vliet, Marc M. Van Hulle
      Pages 28-37
    2. Angelika Mader, Edwin Dertien, Dennis Reidsma
      Pages 38-47
    3. Andrea Sanna, Fabrizio Lamberti, Gianluca Paravati, Eduardo Andres Henao Ramirez, Federico Manuri
      Pages 48-56
    4. Andrea Minuto, Dhaval Vyas, Wim Poelman, Anton Nijholt
      Pages 57-62
    5. Donald Glowinski, Maurizio Mancini, Paolo Coletta, Simone Ghisio, Carlo Chiorri, Antonio Camurri et al.
      Pages 63-72
  4. Displays and Devices

    1. Jasmir Nijhar, Nadia Bianchi-Berthouze, Gemma Boguslawski
      Pages 73-82
  5. Animation and Virtual Characters

  6. Non Verbal Full Body Interaction

    1. Donald Glowinski, Maurizio Mancini, Alberto Massari
      Pages 93-102
    2. Francesca Cavallero, Antonio Camurri, Corrado Canepa, Nicola Ferrari, Barbara Mazzarino, Gualtiero Volpe
      Pages 103-112
  7. Storytelling

  8. Children Interaction

    1. Daniel Tetteroo, Dennis Reidsma, Betsy van Dijk, Anton Nijholt
      Pages 129-138
    2. Betsy van Dijk, Frans van der Sluis, Anton Nijholt
      Pages 139-148
  9. Affective User Interfaces

  10. Social Interaction

About these proceedings

Introduction

This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.

Keywords

affective user interfaces entertainment interaction social interaction virtual/mixed/augmented reality

Editors and affiliations

  • Antonio Camurri
    • 1
  • Cristina Costa
    • 2
  1. 1.InfoMus Lab, DISTUniversity of GenovaGenovaItaly
  2. 2.UBINET, CREATE-NETTrentoItaly

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-30214-5
  • Copyright Information Springer-Verlag Berlin Heidelberg 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-30213-8
  • Online ISBN 978-3-642-30214-5
  • Series Print ISSN 1867-8211
  • Series Online ISSN 1867-822X
  • About this book