Transactions on Edutainment VII

  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Müller
  • Maiga Chang
  • Mingmin Zhang

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7145)

Table of contents

  1. Front Matter
  2. Papers from CASA 2011

    1. Stéphane Bonneaud, Kevin Rio, Pierre Chevaillier, William H. Warren
      Pages 1-11
    2. Julien Valentin, Florent Coudret, Eric Gouardères, Wilfrid Lefer
      Pages 12-23
    3. Wei Hua, Wenzhuo Yang, Zilong Dong, Guofeng Zhang
      Pages 34-47
    4. Yejin Kim, Michael Neff
      Pages 48-61
    5. Wenshan Fan, Bin Wang, Bin Chan, Jean-Claude Paul, Jiaguang Sun
      Pages 62-73
    6. Jianxin Luo, Guiqiang Ni, Ping Cui, Jinsong Jiang, Yifeng Duan, Guyu Hu
      Pages 74-85
    7. Shao-Shin Hung, Chih Ming Chiu, Tsou Tsun Fu, Jung-Tsung Chen, Derchian Tsaih, Jyh-Jong Tsay
      Pages 86-98
    8. Yujian Gao, Aimin Hao, Qinping Zhao
      Pages 99-109
    9. Shiguang Liu, Tai An, Zheng Gong, Ichiro Hagiwara
      Pages 110-120
    10. Chao Wang, Yu Wu, Tingting Zhu, Hongbo Li, Mingliang Xu
      Pages 121-128
    11. Gustavo Aranda, Tomas Trescak, Marc Esteva, Inmaculada Rodriguez, Carlos Carrascosa
      Pages 129-138
    12. Zhiying He, Xiaohui Liang, Qinping Zhao
      Pages 139-150
    13. Xin Zhang, Zi’ang Ding, Chuan Zhu, Wei Chen, Qunsheng Peng
      Pages 151-160
    14. Shengnan Chen, Zhigeng Pan, Mingmin Zhang
      Pages 180-187
  3. Papers from DMDCM 2010

    1. Xingquan Cai, Jie Li, Haiyan Sun, Jinhong Li
      Pages 188-196
    2. Zhicheng Liu, Zhijun Fang
      Pages 197-204
    3. Shidu Dong, Xiaofan Yang, Huaqiu Wang, Xiang Liu, Hengyang Liu
      Pages 205-213

About these proceedings

Introduction

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 27 papers of this volume deal with virtual human; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Keywords

2D and 3D animation digital media motion capture virtual reality

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Adrian David Cheok
    • 2
  • Wolfgang Müller
    • 3
  • Maiga Chang
    • 4
  • Mingmin Zhang
    • 5
  1. 1.Hangzhou Normal UniversityHangzhouChina
  2. 2.National University of SingaporeSingapore
  3. 3.University of EducationWeingartenGermany
  4. 4.Athabasca UniversityCanada
  5. 5.Zhejiang UniversityHangzhouChina

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-29050-3
  • Copyright Information Springer-Verlag Berlin Heidelberg 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-29049-7
  • Online ISBN 978-3-642-29050-3
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1867-7754
  • About this book