Interactive Storytelling

Fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 – 1 December, 2011. Proceedings

  • Mei Si
  • David Thue
  • Elisabeth André
  • James C. Lester
  • Joshua Tanenbaum
  • Veronica Zammitto

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7069)

Table of contents

  1. Narratives in Digital Games

    1. Lynn C. Miller, Stacy Marsella, Teresa Dey, Paul Robert Appleby, John L. Christensen, Jennifer Klatt et al.
      Pages 182-192
    2. Alexander Shoulson, Norman I. Badler
      Pages 193-198
  2. Evaluation and User Experience Reports

    1. Felix Kistler, Dominik Sollfrank, Nikolaus Bee, Elisabeth André
      Pages 207-218
    2. Birgit Endrass, Christoph Klimmt, Gregor Mehlmann, Elisabeth André, Christian Roth
      Pages 243-248
  3. Tools for Interactive Storytelling

    1. Kim Dung Dang, Steve Hoffmann, Ronan Champagnat, Ulrike Spierling
      Pages 249-260
    2. Eric T. Araujo, Angelo E. M. Ciarlini, Cesar T. Pozzer, Bruno Feijó
      Pages 272-277
    3. Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Mark O. Riedl
      Pages 278-283
  4. Posters and Demonstrations

    1. René Bühling, Emilie Brihi, Michael Wißner, Elisabeth André
      Pages 290-293
    2. Edwina Portocarrero, Ye Wang, V. Michael Bove
      Pages 300-304
    3. Christophe Lino, Mathieu Chollet, Marc Christie, Remi Ronfard
      Pages 305-308
    4. Narciso Melo, Pedro Salgado, Ido Iurgel, Pedro Branco
      Pages 309-312

About these proceedings


This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011.
The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.


augmented reality design patterns game design natural user interfaces virtual characters and agents

Editors and affiliations

  • Mei Si
    • 1
  • David Thue
    • 2
  • Elisabeth André
    • 3
  • James C. Lester
    • 4
  • Joshua Tanenbaum
    • 5
  • Veronica Zammitto
    • 6
  1. 1.Cognitive Science DepartmentRenselear Polytechnic InstituteTroyUSA
  2. 2.Department of Computing ScienceUniversity of AlbertaEdmontonCanada
  3. 3.Laboratory for Human-Centered Multimedia, Instituti for InformatikAugsburg UniversityAugsburgGermany
  4. 4.Department of Computer ScienceNorth Carolina State UniversityRaleighUSA
  5. 5.School of Interactive Arts and Technology ( SIAT)Simon Fraser UniversitySurreyCanada
  6. 6.Electronic ArtsBurnabyCanada

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag GmbH Berlin Heidelberg 2011
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-25288-4
  • Online ISBN 978-3-642-25289-1
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book