Transactions on Edutainment VI

  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Müller
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6758)

Table of contents

  1. Front Matter
  2. Digital Media and Digital Content Management (Papers from DMDCM 2010)

    1. Bin Shao, Mingmin Zhang, Qingfeng Mi, Nan Xiang
      Pages 1-11
    2. Zheng Li, Nan Xiang, Ruiying Jiang, Cailiang Shen
      Pages 12-19
    3. Yun Ge, Baocai Yin, Yanfeng sun, Hengliang Tang
      Pages 20-26
    4. Meng Yang, Meng-cheng Huang, En-hua Wu
      Pages 27-39
    5. Xixi Huang, Dongyong Yan, Fuli Wu, Nan Xiang, Mingmin Zhang
      Pages 40-48
    6. Xifan Shi, Ning Hong, Tiefeng Cai
      Pages 49-56
  3. Computer Animation and Social Agents (Papers from CASA 2011)

    1. Xiaoxi He, Leiting Chen, Qingxin Zhu
      Pages 67-78
    2. Tianlu Mao, Qing Ye, Hao Jiang, Shihong Xia, Zhaoqi Wang
      Pages 79-88
    3. Nan Hu, Michael Lees, Suiping Zhou, Vaisagh Viswanathan T.
      Pages 99-110
    4. Ahmad Abdul Karim, Thibaut Gaudin, Alexandre Meyer, Axel Buendia, Saida Bouakaz
      Pages 111-121
    5. Kang Hoon Lee, Jong Pil Park, Jehee Lee
      Pages 122-131
    6. Matthieu Courgeon, Céline Clavel, Ning Tan, Jean-Claude Martin
      Pages 132-143
    7. Zhen Liu, Yuan Hong, Qiong Liu, Yan Jie Chai
      Pages 154-163
    8. Junjun Pan, Jian J. Zhang
      Pages 164-181
    9. Yixiong Liang, Ying Xu, Lingbo Liu, Shenghui Liao, Beiji Zou
      Pages 182-192
    10. Jiangfan Ning, Huaxun Xu, Liang Zeng, Sikun Li
      Pages 193-205

About this book

Introduction

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011.

Keywords

avatar genetic algorithm motion capture semi-supervised learning virtual agent

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Adrian David Cheok
    • 2
  • Wolfgang Müller
    • 3
  1. 1.State Key Lab of CAD&CGZhejiang UniversityChina
  2. 2.National University of SingaporeSingapore
  3. 3.University of EducationWeingartenGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-22639-7
  • Copyright Information Springer-Verlag GmbH Berlin Heidelberg 2011
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-22638-0
  • Online ISBN 978-3-642-22639-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book