Virtual Worlds and Criminality

  • Kai Cornelius
  • Dieter Hermann

Table of contents

About these proceedings

Introduction

The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds.

Keywords

Computer game addiction Cybercrime Virtual Worlds Virtual communication

Editors and affiliations

  • Kai Cornelius
    • 1
  • Dieter Hermann
    • 2
  1. 1.University of Heidelberg, Faculty of LawInstitute for German European and InternHeidelbergGermany
  2. 2.Juristische Fakultät, Inst. KriminologieUniversität HeidelbergHeidelbergGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-20823-2
  • Copyright Information Springer-Verlag Berlin Heidelberg 2011
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Humanities, Social Sciences and Law
  • Print ISBN 978-3-642-20822-5
  • Online ISBN 978-3-642-20823-2