Transactions on Edutainment V

  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Müller
  • Xubo Yang

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6530)

Table of contents

  1. Front Matter
  2. Regular Papers

    1. Rania Hodhod, Paul Cairns, Daniel Kudenko
      Pages 1-34
    2. Silvia Mirri, Paola Salomoni, Marco Roccetti, Gregory R. Gay
      Pages 35-49
    3. Qiaomin Lin, Zhen Zhao, Dihua Xu, Ruchuan Wang
      Pages 50-61
    4. Jianfei Mao, Ronghua Liang, Keji Mao, Qing Tian
      Pages 80-89
    5. Fang You, HuiMin Luo, JianMin Wang
      Pages 90-103
    6. Shujie Zhao, Enhua Wu
      Pages 104-111
    7. Xianjun Zhang, Qi Zhao, Huanzhen Xue, Jun Dong
      Pages 112-121
  3. Papers from DMDCM 2010

    1. Junsong Zhang, Guohong Mao, Hongwei Lin, Jinhui Yu, Changle Zhou
      Pages 122-131
    2. Matthijs Kwak, Gerrit Niezen, Bram van der Vlist, Jun Hu, Loe Feijs
      Pages 132-146
    3. Nikolaos Ersotelos, Feng Dong
      Pages 158-176
    4. Mo Li, Golam Ashraf
      Pages 177-188
    5. Yunhui Xiong, Guiqing Li, Guoqiang Han
      Pages 189-201
    6. Yuyong He, Mingmin Zhang
      Pages 202-213
    7. Wei Jiang, Lei Chen
      Pages 214-223
    8. Rui Jesus, Teresa Romão, Nuno Correia
      Pages 224-239
    9. Lin Zhang, Ling Wang
      Pages 240-250

About this book

Introduction

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application
examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.

Keywords

OpenGL augmented reality authoring computer graphics e-learning standards educational games game design human computer interaction human factors image processing information retrieval learning environment ontology semantic connections virtual learning environments

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Adrian David Cheok
    • 2
  • Wolfgang Müller
    • 3
  • Xubo Yang
    • 4
  1. 1.State Key Lab of CAD&CG, DEARC – Digital Entertainment and Animation Research CenterZhejiang UniversityHangzhouChina
  2. 2.National University of SingaporeSingapore
  3. 3.Media Education and Visualization GroupUniversity of Education WeingartenWeingartenGermany
  4. 4.Department of Computer Science and EngineeringShanghai Jiao Tong UniversityShanghaiChina

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-18452-9
  • Copyright Information Springer Berlin Heidelberg 2011
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-18451-2
  • Online ISBN 978-3-642-18452-9
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book