Real-Time Graphics Rendering Engine

  • Hujun Bao
  • Wei Hua

Part of the Advanced Topics in Science and Technology in China book series (ATSTC)

Table of contents

  1. Front Matter
    Pages N1-xii
  2. Hujun Bao, Wei Hua
    Pages 1-6
  3. Hujun Bao, Wei Hua
    Pages 7-20
  4. Hujun Bao, Wei Hua
    Pages 21-192
  5. Hujun Bao, Wei Hua
    Pages 193-256
  6. Hujun Bao, Wei Hua
    Pages 281-293
  7. Back Matter
    Pages 295-299

About this book

Introduction

"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.

Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.

Keywords

ATSTC ZJUP computer graphics

Authors and affiliations

  • Hujun Bao
    • 1
  • Wei Hua
    • 1
  1. 1.State key Lab of Computer Aided Design and ComputerGraphics at Zhejiang UniversityHangzhouChina

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-18342-3
  • Copyright Information Springer-Verlag Berlin Heidelberg 2011
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-18341-6
  • Online ISBN 978-3-642-18342-3
  • Series Print ISSN 1995-6819
  • Series Online ISSN 1995-6827
  • About this book