Motion in Games

Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings

  • Ronan Boulic
  • Yiorgos Chrysanthou
  • Taku Komura
Conference proceedings MIG 2010

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6459)

Table of contents

  1. Front Matter
  2. Body Simulation

    1. Demetri Terzopoulos
      Pages 1-10
    2. Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges
      Pages 11-22
  3. Learning Movements

    1. Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi
      Pages 23-34
    2. Panayiotis Charalambous, Yiorgos Chrysanthou
      Pages 35-35
  4. Body Control

    1. Wenjia Huang, Mubbasir Kapadia, Demetri Terzopoulos
      Pages 36-47
    2. Brian F. Allen, Michael Neff, Petros Faloutsos
      Pages 48-58
    3. Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel Raunhardt
      Pages 59-69
  5. Motion Planning

    1. Manfred Lau, James Kuffner
      Pages 70-81
    2. Samuel Rodriguez, Jory Denny, Takis Zourntos, Nancy M. Amato
      Pages 82-93
    3. Marjan van den Akker, Roland Geraerts, Han Hoogeveen, Corien Prins
      Pages 94-105
  6. Physically-Based Character Control

  7. Crowds and Formation

    1. Athanasios Krontiris, Sushil Louis, Kostas E. Bekris
      Pages 121-133
    2. Christopher Vo, Jyh-Ming Lien
      Pages 134-145
  8. Geometry

    1. Galina Pasko, Denis Kravtsov, Alexander Pasko
      Pages 146-157
    2. Jie Long, Cory Reimschussel, Ontario Britton, Anthony Hall, Michael Jones
      Pages 158-169
    3. Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
      Pages 170-181
  9. Autonomous Characters

    1. Jan M. Allbeck
      Pages 182-193
    2. Ugo Erra, Bernardino Frola, Vittorio Scarano
      Pages 194-205
    3. Michael Wißner, Felix Kistler, Elisabeth André
      Pages 206-217
  10. Navigation

    1. Joseph F. Harrison, Christopher Vo, Jyh-Ming Lien
      Pages 218-229
    2. Marcelo Kallmann
      Pages 230-241
  11. Motion Synthesis

    1. Yazhou Huang, Marcelo Kallmann
      Pages 242-253
    2. Katsu Yamane, Kwang Won Sok
      Pages 254-265
  12. Perception

    1. Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lecuyer
      Pages 266-277
    2. Cagla Cig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann
      Pages 278-289
  13. Real-Time Graphics

    1. Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon
      Pages 313-324
    2. Thomas Oskam, Robert W. Sumner, Nils Thuerey, Markus Gross
      Pages 325-325
  14. Posters

    1. Chris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti
      Pages 326-338
    2. Anja Johansson, Pierangelo Dell’Acqua
      Pages 339-350
    3. Joëlle Tilmanne, Thierry Dutoit
      Pages 363-374
    4. Choon Sing Ho, Quang Huy Nguyen, Yew-Soon Ong, Xianshun Chen
      Pages 375-385
    5. Eduardo Poyart, Petros Faloutsos
      Pages 386-397
    6. Renato Silveira, Leonardo Fischer, José Antônio Salini Ferreira, Edson Prestes, Luciana Nedel
      Pages 410-421
    7. XiaoLong Chen, Kaustubha Mendhurwar, Sudhir Mudur, Thiruvengadam Radhakrishnan, Prabir Bhattacharya
      Pages 422-433
  15. Back Matter

About these proceedings


This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.

The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.


Racter artificial intelligence autonomous agent avatar behavior control collision avoidance crowd modeling dimensionality reduction dynamics simulation expressivitiy hair simulation interaction knowledge-based learning simulation

Editors and affiliations

  • Ronan Boulic
    • 1
  • Yiorgos Chrysanthou
    • 2
  • Taku Komura
    • 3
  1. 1.VRLabEcole Polytechnique Fédérale de Lausanne, EPFLLausanneSwitzerland
  2. 2.Dept. of Computer ScienceUniversity of CyprusNicosiaCyprus
  3. 3.School of InformaticsUniversity of EdinburghEdinburghUK

Bibliographic information