Cultural Computing

Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings

  • Ryohei Nakatsu
  • Naoko Tosa
  • Fazel Naghdy
  • Kok Wai Wong
  • Philippe Codognet

Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 333)

Table of contents

  1. Front Matter
  2. Kingkarn Sookhanaphibarn, Ruck Thawonmas
    Pages 9-20
  3. Graham A. Mann
    Pages 21-35
  4. Worapat Paireekreng, Kok Wai Wong, Chun Che Fung
    Pages 36-45
  5. Rapeeporn Chamchong, Chun Che Fung, Kok Wai Wong
    Pages 55-64
  6. Viknashvaran Narayanasamy, Kok Wai Wong, Shri Rai, Andrew Chiou
    Pages 65-74
  7. Mark Havryliv, Fazel Naghdy, Greg Schiemer, Timothy Hurd
    Pages 75-86
  8. Hooman Shidanshidi, Fazel Naghdy, Golshah Naghdy, Diana Wood Conroy
    Pages 87-100
  9. Michael Barkl
    Pages 111-117
  10. Stéphane Natkin
    Pages 160-168
  11. Atau Tanaka, Lalya Gaye, Ranald Richardson
    Pages 169-178
  12. Shlomo Dubnov, Philippe Codognet
    Pages 179-189

About these proceedings

Introduction

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Keywords

Design HCI User Experience User Experience (UX) augmented reality board games cultural computing game design haptic interfaces haptic modelling haptics microtonal mixed reality music composition robotics

Editors and affiliations

  • Ryohei Nakatsu
    • 1
  • Naoko Tosa
    • 2
  • Fazel Naghdy
    • 3
  • Kok Wai Wong
    • 4
  • Philippe Codognet
    • 5
  1. 1.Interactive and Digital Media InstituteNational University of SingaporeSingaporeSingapore
  2. 2.Kyoto Laboratory for Culture and ComputingKyoto UniversityKyotoJapan
  3. 3.University of WollongongWollongongAustralia
  4. 4.School of Information TechnologyMurdoch UniversityMurdochAustralia
  5. 5.CNRS/UPMC, Campus Gérard-MégieParis Cedex 16France

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-15214-6
  • Copyright Information IFIP International Federation for Information Processing 2010
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-15213-9
  • Online ISBN 978-3-642-15214-6
  • Series Print ISSN 1868-4238
  • Series Online ISSN 1861-2288
  • About this book