High-Quality Visual Experience

Creation, Processing and Interactivity of High-Resolution and High-Dimensional Video Signals

  • Marta Mrak
  • Mislav Grgic
  • Murat Kunt

Part of the Signals and Communication Technology book series (SCT)

Table of contents

  1. Front Matter
  2. Quality of Visual Information

    1. Front Matter
      Pages 1-1
    2. Andrew Perkis, Fitri N. Rahayu, Ulrich Reiter, Junyong You, Touradj Ebrahimi
      Pages 25-50
    3. Junyong You, Gangyi Jiang, Liyuan Xing, Andrew Perkis
      Pages 51-77
  3. Video Coding for High Resolutions

    1. Front Matter
      Pages 79-79
    2. Joeri Barbarien, Marc Jacobs, Adrian Munteanu
      Pages 137-156
    3. Shinichi Sakaida
      Pages 157-175
    4. Takeshi Yoshitome, Ken Nakamura, Kazuto Kamikura
      Pages 177-195
    5. Yukihiro Bandoh, Seishi Takamura, Hirohisa Jozawa, Yoshiyuki Yashima
      Pages 197-215
  4. Visual Content Upscaling

    1. Front Matter
      Pages 217-217
    2. Osman Serdar Gedik, Engin Türetken, Abdullah Aydın Alatan
      Pages 219-244
    3. Hiroyuki Takeda, Peter van Beek, Peyman Milanfar
      Pages 245-274
    4. Sune Høgild Keller, François Lauze, Mads Nielsen
      Pages 275-296
  5. 3D Visual Content Processing and Displaying

    1. Front Matter
      Pages 309-309
    2. Wided Miled, Béatrice Pesquet-Popescu
      Pages 311-330
    3. Martin Žagar, Mario Kovač, Josip Knezović, Hrvoje Mlinarić, Daniel Hofman
      Pages 331-347
    4. Sung-Yeol Kim, Andreas Koschan, Mongi A. Abidi, Yo-Sung Ho
      Pages 349-369

About this book

Introduction

Last few years have seen rapid acceptance of high-definition television (HDTV) technology around the world. This technology has been hugely successful in delivering more realistic television experience at home and accurate imaging for professional applications. Adoption of high definition continues to grow as consumers demand enhanced features and greater quality of content. Following this trend, natural evolution of visualisation technologies will be in the direction of fully realistic visual experience and highly precise imaging. However, using the content of even higher resolution and quality is not straightforward as such videos require significantly higher access bandwidth and more processing power. Therefore, methods for radical reduction of video bandwidth are crucial for realisation of high visual quality. Moreover, it is desirable to look into other ways of accessing visual content, solution to which lies in innovative schemes for content delivery and consumption. This book presents selected chapters covering technologies that will enable greater flexibility in video content representation and allow users to access content from any device and to interact with it.

Keywords

3D Visual Experience High Dynamic Range Video High-Dimensional Video Signals Quality of Experience (QoE) Super Resolution Ultra High Definition Content Generation Visual Experience algorithm algorithms coding imaging information segmentation stereo vision television

Editors and affiliations

  • Marta Mrak
    • 1
  • Mislav Grgic
    • 2
  • Murat Kunt
    • 3
  1. 1.University of SurreyGuildfordUK
  2. 2.University of ZagrebZagrebCroatia
  3. 3.Swiss Federal Institute of TechnologyLausanneSwitzerland

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-12802-8
  • Copyright Information Springer-Verlag Berlin Heidelberg 2010
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Engineering
  • Print ISBN 978-3-642-12801-1
  • Online ISBN 978-3-642-12802-8
  • Series Print ISSN 1860-4862
  • About this book