Book Volume 5 2010

Image and Geometry Processing for 3-D Cinematography

Editors:

ISBN: 978-3-642-12391-7 (Print) 978-3-642-12392-4 (Online)

Table of contents (13 chapters)

  1. Front Matter

    Pages i-x

  2. No Access

    Chapter

    Pages 1-8

    Image and Geometry Processing for 3-D Cinematography: An Introduction

  3. 3-D CINEMATOGRAPHY AND APPLICATIONS

    1. Front Matter

      Pages 9-9

    2. No Access

      Chapter

      Pages 11-51

      Stereoscopic Cinema

    3. No Access

      Chapter

      Pages 53-76

      Free-Viewpoint Television

    4. No Access

      Chapter

      Pages 77-106

      Free-Viewpoint Video for TV Sport Production

    5. No Access

      Chapter

      Pages 107-123

      Challenges for Multi-View Video Capture

  4. RECENT DEVELOPMENTS IN GEOMETRY

    1. Front Matter

      Pages 125-125

    2. No Access

      Chapter

      Pages 127-149

      Performance Capture from Multi-View Video

    3. No Access

      Chapter

      Pages 151-169

      Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration

    4. No Access

      Chapter

      Pages 171-191

      Cell-Based 3D Video Capture Method with Active Cameras

    5. No Access

      Chapter

      Pages 193-211

      Dense 3D Motion Capture from Synchronized Video Streams

  5. RECENT DEVELOPMENTS IN IMAGE PROCESSING

    1. Front Matter

      Pages 213-213

    2. No Access

      Chapter

      Pages 215-238

      Wavelet-Based Inverse Light and Reflectance from Images of a Known Object

    3. No Access

      Chapter

      Pages 239-257

      3-D Lighting Environment Estimation with Shading and Shadows

    4. No Access

      Chapter

      Pages 259-284

      3-D Cinematography with Approximate or No Geometry

    5. No Access

      Chapter

      Pages 285-305

      View Dependent Texturing Using a Linear Basis