Table of contents

  1. Front Matter
  2. Avoidance Behaviour

    1. René van den Berg, Juan Manuel Rejen, Rafael Bidarra
      Pages 1-12
    2. Sébastien Paris, Anton Gerdelan, Carol O’Sullivan
      Pages 13-28
    3. Ben J. H. van Basten, Sander E. M. Jansen, Ioannis Karamouzas
      Pages 29-40
    4. Ioannis Karamouzas, Peter Heil, Pascal van Beek, Mark H. Overmars
      Pages 41-52
  3. Behaviour and Affect

  4. Crowd Simulation

    1. Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or
      Pages 75-83
    2. Carol O’Sullivan
      Pages 84-93
    3. Ming C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani et al.
      Pages 94-103
  5. Motion Analysis and Synthesis

    1. Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual
      Pages 104-115
    2. Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann
      Pages 116-127
    3. Edmond S. L. Ho, Taku Komura
      Pages 128-137
    4. Liangjun Zhang, Jia Pan, Dinesh Manocha
      Pages 138-145
  6. Navigation and Steering

    1. Leonard van Driel, Rafael Bidarra
      Pages 146-157
    2. Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman
      Pages 158-169
    3. Yijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane Donikian
      Pages 170-181
    4. Ben J. H. van Basten, Arjan Egges
      Pages 182-193
  7. Physics

    1. Lihua You, Richard Southern, Jian Jun Zhang
      Pages 207-218
    2. Brian F. Allen, Petros Faloutsos
      Pages 219-230
  8. Rendering and Video

    1. Shang Ma, Xiaohui Liang, Zhuo Yu, Wei Ren
      Pages 243-255
    2. Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank van Reeth
      Pages 256-267
  9. Back Matter

About these proceedings


This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009.

The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.



H.264 avatars computer graphics facial animation inverse kinematics motion analysis motion capture motion editing motion patterns rendering shadow maps simulation video games virtual environments virtual life

Editors and affiliations

  • Arjan Egges
    • 1
  • Roland Geraerts
    • 2
  • Mark Overmars
    • 3
  1. 1.Games and Virtual Worlds GroupUniversiteit UtrechtUtrechtThe Netherlands
  2. 2.Department of Information and Computing SciencesUtrecht UniversityUtrechtThe Netherlands
  3. 3.Games and Virtual Worlds GruopUniversiteit UtrechtUtrechtThe Netherlands

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2009
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-642-10346-9
  • Online ISBN 978-3-642-10347-6
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site