The Algorithms and Principles of Non-photorealistic Graphics

Artistic Rendering and Cartoon Animation

  • Weidong Geng

Part of the Advanced Topics in Science and Technology in China book series (ATSTC)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Weidong Geng
    Pages 1-10
  3. Weidong Geng
    Pages 91-112
  4. Weidong Geng
    Pages 113-160
  5. Weidong Geng
    Pages 161-228
  6. Weidong Geng
    Pages 229-262
  7. Back Matter
    Pages 355-359

About this book


"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation.

Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.


3D ATSTC Animation ZJUP artistic rendering cartoon animation computer graphics computer-aided design non-photorealistic computer graphics rendering simulating artistic media

Authors and affiliations

  • Weidong Geng
    • 1
  1. 1.State Key Lab of CAD&CG Digital Media Technology Department College of Computer ScienceZhejiang UniversityHangzhouChina

Bibliographic information