Learning by Playing. Game-based Education System Design and Development

4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings

  • Maiga Chang
  • Rita Kuo
  • Kinshuk
  • Gwo-Dong Chen
  • Michitaka Hirose
Conference proceedings Edutainment 2009

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5670)

Table of contents

  1. Front Matter
  2. Interactions in Games

    1. Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram
      Pages 1-12
    2. Cody Watts, Ehud Sharlin, Peter Woytiuk
      Pages 13-24
    3. Simon Staffans, Annika Wiklund-Engblom, Marc Hassenzahl, Susanne Sperring
      Pages 25-25
  3. Simulation and Animation

  4. Digital Museum and Digital Heritage

    1. Zakiah Noh, Mohd Shahrizal Sunar, Zhigeng Pan
      Pages 50-61
    2. Luca Brayda, Nicolas Mollet, Ryad Chellali
      Pages 62-73
    3. Zongquan Ma, Yue Qi, Ling Zhao
      Pages 93-100
    4. Chen-Wo Kuo, Jiann-Min Yang, Quo-Ping Lin, Maiga Chang
      Pages 101-107
    5. Ryoko Ueoka, Hiroki Kobayashi, Michitake Hirose
      Pages 108-108
  5. Game Design and Development

    1. Sebastian A. Weiß, Florian Berger, Alexander Marbach, Wolfgang Müller
      Pages 120-132
    2. Linlin Shui, Guangzheng Fei, Guoyu Sun, Chi Wa Leong
      Pages 133-140
    3. Christina M. Steiner, Michael D. Kickmeier-Rust, Dietrich Albert
      Pages 150-161
    4. Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ángel del Blanco
      Pages 162-173
    5. Kuo-Hsun Hung, Charles Kinzer, Cheng-Ling Alice Chen
      Pages 174-174
  6. Social and Cultural Issues

    1. Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose
      Pages 184-195
    2. Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kriegel, Natalie Vannini, Lynne Hall et al.
      Pages 208-219
  7. Storytelling and Narrative in Education

    1. Danli Wang, Tingting Yin, Fang Peng, Jinquan Xiong, Hongan Wang, Guozhong Dai
      Pages 228-238
    2. Oliver Schneider, Udo Bleimann, Andrew D. Phippen, Bettina Harriehausen-Mühlbauer
      Pages 239-250
  8. Game-Based Learning/Training

  9. VR-Based Education/Training

    1. Amalia Ortiz, David Oyarzun, María del Puy Carretero
      Pages 294-305
    2. Mathieu Hopmann, Daniel Thalmann, Frédéric Vexo
      Pages 306-315
    3. Stéphanie Gerbaud, Valérie Gouranton, Bruno Arnaldi
      Pages 316-327
    4. Mohamed Hamada
      Pages 328-338
    5. Paul Woodard, Shafee Ahamed, Roberto Canas, John Dickinson
      Pages 339-350
    6. Ruwei Yun, Baoyun Zhang, Zhigeng Pan
      Pages 363-370
    7. Jiufei Tang, Xingming Ouyang, Junqing Yu, Liefu Ai
      Pages 371-378
  10. Vision and Imaging Technology in Games

    1. Hanli Zhao, Xiaogang Jin, Jianbing Shen, Li Shen, Ruifang Pan
      Pages 390-398
  11. Educational Robot and Toy

    1. Niels Kristian Bærendsen, Carsten Jessen, Jacob Nielsen
      Pages 399-409

About these proceedings


With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.


Augmented Reality animation e-learning educational entertainment learning robot simulation

Editors and affiliations

  • Maiga Chang
    • 1
  • Rita Kuo
    • 2
  • Kinshuk
    • 3
  • Gwo-Dong Chen
    • 4
  • Michitaka Hirose
    • 5
  1. 1.School of Computing and Information Systems 1200Athabasca UniversityEdmontCanada
  2. 2.Department of Digital Design 369Ming Dao UniversityChangHuaTaiwan
  3. 3.School of Computing and Inforamtion SystemsAthabasca UniversityAthabascaCanada
  4. 4.Department of Computer Science and Information EngineeringNational Central UniversityJhongli CityTaiwan
  5. 5.Graduate School of Information Science and TechnologyThe University of TokyoTokyoJapan

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2009
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-642-03363-6
  • Online ISBN 978-3-642-03364-3
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site