Transactions on Edutainment II

  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Müller
  • Abdennour El Rhalibi

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5660)

Table of contents

  1. Front Matter
  2. Papers from GDTW 2008

    1. Javier Torrente, Pablo Lavín Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón
      Pages 1-18
    2. Chris Carter, Abdennour El Rhalibi, Madjid Merabti, Marc Price
      Pages 19-32
    3. Stefan Tolic, Helmut Hlavacs
      Pages 33-47
    4. I. Abiyasa Suhardi, Jörn Loviscach
      Pages 48-58
    5. Worapat Paireekreng, Kowit Rapeepisarn, Kok Wai Wong
      Pages 59-69
  3. Papers from Cyberworlds 2008

    1. Olga Sourina, Jaume Torres, Jing Wang
      Pages 105-118
    2. Shinhyun Ahn, Chung-Kon Shi
      Pages 119-134
    3. Jia-Jiunn Lo, Chuen-Jung Chang, Hsiao-Han Tu, Shiou-Wen Yeh
      Pages 160-175
  4. Regular Papers

    1. Gloria J. Brown-Simmons, Falko Kuester, Christopher J. H. Knox, So Yamaoka
      Pages 203-218
    2. Jiming Chen, Yan Zhuang, Shiguang Ju, Jingui Pan
      Pages 219-227
    3. Etsuji Yamaguchi, Shigenori Inagaki, Masanori Sugimoto, Fusako Kusunoki, Akiko Deguchi, Yuichiro Takeuchi et al.
      Pages 228-245
    4. Gines Garcia-Mateos, Jose Luis Fernandez-Aleman
      Pages 246-257
    5. Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka et al.
      Pages 258-281
    6. Jiung-yao Huang, Ming-Chih Tung, Huan-Chao Keh, Ji-jen Wu, Kun-Hang Lee, Chung-Hsien Tsai
      Pages 282-298
    7. Zhigeng Pan, Huansen Li, Mingmin Zhang, Yibin Ye, Xi Cheng, Alvin Tang et al.
      Pages 299-311
  5. Back Matter

About this book


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.


HCI augmented reality avatars blended learning e-learning educational entertainment educational games game-based learning human-computer interaction human-computer interaction (HCI) learning mixed reality online learning science games virtual reality

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Adrian David Cheok
    • 2
  • Wolfgang Müller
    • 3
  • Abdennour El Rhalibi
    • 4
  1. 1.State Key Lab of CAD&CGZhejiang UniversityHangzhouChina
  2. 2.Mixed Reality LabNational University of SingaporeSingapore
  3. 3.Media Education and Visualization GroupUniversity of EducationWeingartenGermany
  4. 4.School of ComputingLiverpool John Moores UniversityLiverpoolUK

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2009
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-642-03269-1
  • Online ISBN 978-3-642-03270-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site