Intelligent Technologies for Interactive Entertainment

Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

  • Anton Nijholt
  • Dennis Reidsma
  • Hendri Hondorp
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 9)

Table of contents

  1. Front Matter
  2. Keynote Speakers

  3. Full Papers

    1. Yasmin Aghajan, Joyca Lacroix, Jingyu Cui, Aart van Halteren, Hamid Aghajan
      Pages 19-31
    2. Roan Boer Rookhuiszen, Mariët Theune
      Pages 32-43
    3. Harm van Essen, Pepijn Rijnbout, Mark de Graaf
      Pages 56-67
    4. Yolanda Garrido, Álvaro Marco, Joaquín Segura, Teresa Blanco, Roberto Casas
      Pages 68-77
    5. Eva Hopma, Tilde Bekker, Janienke Sturm
      Pages 78-89
    6. L. Malatesta, A. Raouzaiou, L. Pearce, K. Karpouzis
      Pages 102-109
    7. Oscar Mayora, Cristina Costa, Andrei Papliatseyeu
      Pages 110-118
    8. Shilei Li, Bing Wu, Jiahong Liang, Jiongming Su
      Pages 119-130
    9. Gregory C. L. Lum, David Y. Y. Yun
      Pages 131-142
    10. Filipe Costa Luz, Rui Pereira Jorge, Vasco Bila
      Pages 143-152
    11. Anton Nijholt, Boris Reuderink, Danny Oude Bos
      Pages 153-168
    12. Marco Pasch, Nadia Bianchi-Berthouze, Betsy van Dijk, Anton Nijholt
      Pages 169-180
  4. Short Papers

    1. Leticia S. S. Bialoskorski, Joyce H. D. M. Westerink, Egon L. van den Broek
      Pages 181-186
    2. Wim Fikkert, Niek Hoeijmakers, Paul van der Vet, Anton Nijholt
      Pages 187-192
    3. Wim Fikkert, Michiel Hakvoort, Paul van der Vet, Anton Nijholt
      Pages 193-200

About these proceedings

Introduction

This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09).

The 14 full papers presented together with 13 short papers and 2 keynotes were carefully selected from numerous submissions. The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.

 

Keywords

3d game AV in Animation Design Hidden Markov Model Markov Model Multimedia Swinxsbee avatar emotional interaction haptics hci iTheater immersion social interaction

Editors and affiliations

  • Anton Nijholt
    • 1
  • Dennis Reidsma
    • 1
  • Hendri Hondorp
    • 1
  1. 1.EnschedeThe Netherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-02315-6
  • Copyright Information ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2009
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-02314-9
  • Online ISBN 978-3-642-02315-6
  • Series Print ISSN 1867-8211
  • Series Online ISSN 1867-822X