Motion in Games

First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

  • Arjan Egges
  • Arno Kamphuis
  • Mark Overmars
Conference proceedings MIG 2008
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5277)

Table of contents

  1. Front Matter
  2. Crowd Simulation

    1. Marios Kyriakou, Yiorgos Chrysanthou
      Pages 1-10
    2. Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark Overmars
      Pages 11-22
    3. Ming C. Lin, Avneesh Sud, Jur Van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh et al.
      Pages 23-32
    4. Julien Pettré
      Pages 33-42
    5. Kai Yip Wong, Céline Loscos
      Pages 43-50
  3. Virtual Humans

    1. Stéphane Donikian, Sébastien Paris
      Pages 51-62
    2. Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino
      Pages 63-71
    3. Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura
      Pages 72-81
  4. Motion Synthesis

    1. Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho
      Pages 94-103
    2. Rynson W. H. Lau, Addison Chan
      Pages 104-114
    3. Herwin van Welbergen, Zsófia Ruttkay, Balázs Varga
      Pages 132-143
    4. Zhidong Xiao, Hammadi Nait-Charif, Jian J. Zhang
      Pages 144-153
  5. Interfaces

    1. HyungSeok Kim, YoungTae Roh, Jee-In Kim
      Pages 154-165
    2. Anton Nijholt, Betsy van Dijk, Dennis Reidsma
      Pages 166-175
  6. Navigation and Steering

About these proceedings

Introduction

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.

The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Keywords

agent-based simulation ambient intelligence animated speech animation avatars character animation edutainment contents elderly people emotions entertainment facial animation game design geometry streaming gestural interaction simulation

Editors and affiliations

  • Arjan Egges
    • 1
  • Arno Kamphuis
    • 2
  • Mark Overmars
    • 3
  1. 1.Games and Virtual Worlds GroupUniversiteit UtrechtUtrechtThe Netherlands
  2. 2.Games and Virtual Worlds GroupUniversiteit UtrechtUtrecht,The Netherlands
  3. 3.Games and Virtual Worlds GruopUniversiteit UtrechtUtrechtThe Netherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-540-89220-5
  • Copyright Information Springer Berlin Heidelberg 2008
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-89219-9
  • Online ISBN 978-3-540-89220-5
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349