Table of contents
About this book
Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one.
Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing".
The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.
- DOI https://doi.org/10.1007/978-3-540-85099-1
- Copyright Information Springer-Verlag Berlin Heidelberg 2008
- Publisher Name Springer, Berlin, Heidelberg
- eBook Packages Computer Science
- Print ISBN 978-3-540-85098-4
- Online ISBN 978-3-540-85099-1
- Series Print ISSN 0302-9743
- Series Online ISSN 1611-3349
- About this book