Table of contents

  1. Front Matter
  2. Introduction

    1. Russell Beale, Christian Peter
      Pages 1-11
  3. Theoretical Considerations

    1. Leysia Palen, Susanne Bødker
      Pages 12-22
    2. William Sims Bainbridge
      Pages 23-34
    3. Antje Lichtenstein, Astrid Oehme, Stefan Kupschick, Thomas Jürgensohn
      Pages 35-50
  4. Sensing Emotions

    1. Ginevra Castellano, Loic Kessous, George Caridakis
      Pages 92-103
    2. Gordon McIntyre, Roland Göcke
      Pages 104-115
  5. User Experience and Design

    1. Youn-kyung Lim, Justin Donaldson, Heekyoung Jung, Breanne Kunz, David Royer, Shruti Ramalingam et al.
      Pages 116-129
    2. Stefanie Harbich, Marc Hassenzahl
      Pages 154-162
    3. Chris Creed, Russell Beale
      Pages 163-174
  6. Affective Applications

    1. Christian Jones, Andrew Deeming
      Pages 175-185
    2. Arthur G. Money, Harry Agius
      Pages 194-208
    3. Christian Jones, Jamie Sutherland
      Pages 209-219
    4. Jörn Loviscach, David Oswald
      Pages 220-228

About this book

Introduction

Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one.

Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing".

The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.

Keywords

Affective Computing affect cognition communication computer game emotion model emotion recognition hci human computer interaction human-computer interaction (HCI) robot robotic sensing simulated emotion

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-540-85099-1
  • Copyright Information Springer-Verlag Berlin Heidelberg 2008
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-85098-4
  • Online ISBN 978-3-540-85099-1
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book