Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007. Proceedings

  • Editors
  • Marc Cavazza
  • Stéphane Donikian
Conference proceedings ICVS 2007

Part of the Lecture Notes in Computer Science book series (LNCS, volume 4871)

Table of contents

  1. Poster and Demo Session

    1. Front Matter
      Pages 179-179
    2. Federico Peinado, Álvaro Navarro
      Pages 181-186
    3. Guylain Delmas, Ronan Champagnat, Michel Augeraud
      Pages 187-195
    4. Ruth Aylett, Marco Vala, Pedro Sequeira, Ana Paiva
      Pages 202-205
    5. Fred Charles, Samuel Lemercier, Thurid Vogt, Nikolaus Bee, Maurizio Mancini, Jérôme Urbain et al.
      Pages 210-213
    6. Olivier Delerue, Stéphane Donikian, Gildas Clénet
      Pages 214-218
  2. Back Matter

About these proceedings

Introduction

In September 2001 the First International Conference on Virtual Storytelling was organized in Avignon, France. This was the ?rst international scienti?c event entirely devoted to the new discipline that links the ancient human arts of storytelling to the latest technologies of the virtual reality era. Then, Virtual Storytelling 2003 was held during November 20–21, 2003, in Toulouse, France, and Virtual Storytelling 2005 was held during November 30–December 2, 2005, in Strasbourg, France. Since autumn 2003, there has been a strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Sto- telling and TIDSE (Technologies for Interactive Digital Storytelling and Ent- tainment).ThustheconferencechairsofTIDSEandVirtualStorytellingdecided to establish a 2-year turnover for both conferences. Narratives have evolved from their early role in human knowledge tra- mission into the main content of cultural production. With the advent of mass media, they are now at the heart of one of the world’s largest industries.

Keywords

AI-based storytelling Animation HCI Perl animated characters author modeling authoring avatar behavior modeling cooperative activities emergent narrative interactive storytelling mixed reality petri net virtual reality

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-540-77039-8
  • Copyright Information Springer-Verlag Berlin Heidelberg 2007
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-77037-4
  • Online ISBN 978-3-540-77039-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book