Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007. Proceedings

  • Editors
  • Marc Cavazza
  • Stéphane Donikian
Conference proceedings ICVS 2007
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4871)

Table of contents

  1. Front Matter
  2. Authoring Tools and Story Models

    1. Front Matter
      Pages 1-1
    2. James Skorupski, Lakshmi Jayapalan, Sheena Marquez, Michael Mateas
      Pages 26-37
    3. Cyril Brom, Vít Šisler, Tomáš Holan
      Pages 38-50
    4. Mei Yii Lim, Ruth Aylett
      Pages 51-62
    5. José L. Fuertes, Ángel L. González, Gonzalo Mariscal, Carlos Ruiz
      Pages 63-74
  3. Behavior Modelling

    1. Front Matter
      Pages 75-75
    2. Cyril Brom, Klára Pešková, Jiří Lukavský
      Pages 89-101
  4. User Interactivity

    1. Front Matter
      Pages 115-115
    2. Ruth Aylett, Sandy Louchart
      Pages 117-128
    3. Narichika Hamaguichi, Hiroyuki Kaneko, Mamoru Doke, Seiki Inoue
      Pages 129-138
    4. Kaoru Sumi
      Pages 139-149
  5. Invited Session: Related EU Projects

    1. Front Matter
      Pages 151-151
    2. Doug Williams, Ian Kegel, Marian Ursu, Nico Pals, Andra Leurdijk
      Pages 153-166
    3. Martin Flintham, Gabriella Giannachi, Steve Benford, Matt Adams
      Pages 167-175

About these proceedings

Introduction

In September 2001 the First International Conference on Virtual Storytelling was organized in Avignon, France. This was the ?rst international scienti?c event entirely devoted to the new discipline that links the ancient human arts of storytelling to the latest technologies of the virtual reality era. Then, Virtual Storytelling 2003 was held during November 20–21, 2003, in Toulouse, France, and Virtual Storytelling 2005 was held during November 30–December 2, 2005, in Strasbourg, France. Since autumn 2003, there has been a strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Sto- telling and TIDSE (Technologies for Interactive Digital Storytelling and Ent- tainment).ThustheconferencechairsofTIDSEandVirtualStorytellingdecided to establish a 2-year turnover for both conferences. Narratives have evolved from their early role in human knowledge tra- mission into the main content of cultural production. With the advent of mass media, they are now at the heart of one of the world’s largest industries.

Keywords

AI-based storytelling Animation HCI Perl animated characters author modeling authoring avatar behavior modeling cooperative activities emergent narrative interactive storytelling mixed reality petri net virtual reality

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-540-77039-8
  • Copyright Information Springer-Verlag Berlin Heidelberg 2007
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-77037-4
  • Online ISBN 978-3-540-77039-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349