The Disappearing Computer

Interaction Design, System Infrastructures and Applications for Smart Environments

  • Editors
  • Norbert Streitz
  • Achilles Kameas
  • Irene Mavrommati
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4500)

Table of contents

  1. Front Matter
  2. Part I: Interacting within Smart Spaces

    1. Front Matter
      Pages 1-1
    2. Norbert Streitz, Thorsten Prante, Carsten Röcker, Daniel van Alphen, Richard Stenzel, Carsten Magerkurth et al.
      Pages 3-29
    3. John Bowers, Liam Bannon, Mike Fraser, Jon Hindmarsh, Steve Benford, Christian Heath et al.
      Pages 30-49
    4. Pelle Ehn, Thomas Binder, Mette Agger Eriksen, Giulio Jacucci, Kari Kuutti, Per Linde et al.
      Pages 50-76
    5. Anders Brodersen, Monika Büscher, Michael Christensen, Mette Agger Eriksen, Kaj Grønbæk, Jannie Friis Kristensen et al.
      Pages 77-95
  3. Part II: Designing for the Home and Social Activities

    1. Front Matter
      Pages 97-97
    2. Sinna Lindquist, Bo Westerlund, Yngve Sundblad, Helena Tobiasson, Michel Beaudouin-Lafon, Wendy Mackay
      Pages 99-119
    3. Tom Rodden, Andy Crabtree, Terry Hemmings, Boriana Koleva, Jan Humble, Karl-Petter Åkesson et al.
      Pages 120-142
    4. Fredrik Espinoza, David De Roure, Ola Hamfors, Lucas Hinz, Jesper Holmberg, Carl-Gustaf Jansson et al.
      Pages 143-157
  4. Part III: System Architecture and Infrastructures

    1. Front Matter
      Pages 159-159
    2. Nicolas Drossos, Irene Mavrommati, Achilles Kameas
      Pages 161-181
    3. Spyros Lalis, Anthony Savidis, Alexandros Karypidis, Jurg Gutknecht, Constantine Stephanides
      Pages 182-204
    4. Nicolas Tsapatsoulis, Stathis Kasderidis, John G. Taylor
      Pages 205-229
  5. Part IV: Augmenting Physical Artefacts

    1. Front Matter
      Pages 231-231
    2. Davide Rocchesso, Roberto Bresin
      Pages 233-254
    3. Thomas Healy, Constantin Papadas, Nikos Venios, Frank Clemens, Markus Wegmann, Doerte Winkler et al.
      Pages 255-274
    4. Paul Luff, Guy Adams, Wolfgang Bock, Adam Drazin, David Frohlich, Christian Heath et al.
      Pages 275-297
  6. Back Matter

About this book

Introduction

“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book which elaborates how it will be replaced by a new generation of technologies, moving computing off the desktop and ultimately integrating it with real world objects and everyday environments. Computing becomes thus an inseparable part of our everyday activities while simultaneously disappearing into the background. It becomes a ubiquitous utility taking on a role similar to electricity – an enabling but invisible and pervasive medium revealing its functionality on request in an unobtrusive way and supporting people’s everyday activities.

As members of the Steering Group of the EU-funded Disappearing Computer research initiative, the editors of this book successfully assembled a collection of 13 elaborate chapters and three forewords that address the issues and challenges in this area. All authors are prominent researchers who set out investigating, developing and deploying future, people-centred smart environments. This book provides a unique combination of concepts, methods and prototypes of ubiquitous and pervasive computing reflecting the current interest in smart environments and ambient intelligence.

Excerpts from the three forewords for the book:

Thierry van der Pyl and Thomas Skordas from the European Commission state that: The Disappearing Computer initiative anticipated and pioneered the concept of ambient intelligence … and allowed to advance the boundaries of what is possible with the computer today.

Gregory Abowd from GeorgiaTech in the US writes about this research: While substantial progress was shown on the creation of information artefacts, it is the new behaviors and user experiences that promise long-term impact.

Finally, Emile Aarts from Philips Research comments on the relationship of ambient technology and people’s behavior: "This current volume undoubtedly provides a major contribution to fill up this gap of knowledge."

Keywords

Ambient Intelligence Computer DOM Ubiquitous Computing accessibility adaptive interfaces ambient displays architecture assistive technology augmented paper augmented reality collaborative computing context modeling context-awareness embedded technologies

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-540-72727-9
  • Copyright Information Springer-Verlag Berlin Heidelberg 2007
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-72725-5
  • Online ISBN 978-3-540-72727-9
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book