Visualization of Digital Terrain and Landscape Data

A Manual

  • Rüdiger Mach
  • Peter Petschek

Table of contents

  1. Front Matter
    Pages i-xix
  2. Pages 1-11
  3. Pages 89-121
  4. Pages 123-150
  5. Pages 151-187
  6. Pages 189-218
  7. Pages 219-254
  8. Pages 285-309
  9. Pages 311-317
  10. Back Matter
    Pages 319-365

About this book


This book reflects a profound change that has taken place in the practice of landscape architecture and planning in the past twenty years. Traditional modes of representation – pen, pencil, watercolor, marker, et al – have been supplanted by digital modeling and animation. This transformation is not just in the medium of representation, however; it is more than a subs- tution of one marking device for another, such as may have been the case in the past when, for example, mechanical pens with cartridges replaced pens with nibs that were filled by dipping. Even changes such as that had their impacts (as longer straighter lines, for example, or more precision in details became possible) on the interplay between designer, design - dium, and designed artifact(s). The emergence of digital media as rep- sentational tools for designers has accompanied a transformation in the language of discourse in design and planning, in the very conception of the designed world we live in, and in the substance and role of the essential representations and abstractions used by planners and designers. In the past, when 2D planar representations (drawings, usually on paper) served as the conventional means of communication for designers (both with themselves and with others), physical objects or arrangements in 3D were transformed into a series of lines in 2D (plans, sections, elevations, e. g.


3-D visualisation 3D 3D graphics Cartography GIS Modeling Vegetation Virtual Reality optimization rendering visualization

Authors and affiliations

  • Rüdiger Mach
    • 1
  • Peter Petschek
    • 2
  1. 1.ZurichSwitzerland
  2. 2.HSR RapperswilRapperswilSwitzerland

Bibliographic information