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Entertainment Computing – ICEC 2018

17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings

  • Esteban Clua
  • Licinio Roque
  • Artur Lugmayr
  • Pauliina Tuomi

Part of the Lecture Notes in Computer Science book series (LNCS, volume 11112)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11112)

Table of contents

  1. Workshops

    1. Isabelle Kniestedt, Stephan Lukosch, Frances Brazier
      Pages 355-361
    2. Thomas Rist, Andreas Seiderer, Elisabeth André
      Pages 362-367
    3. Ana Carla Amaro, Lidia Oliveira, Vania Baldi
      Pages 368-373
    4. Javier Gomez, Letizia Jaccheri, Jannicke Baalsrud Hauge
      Pages 388-391
    5. Letizia Jaccheri, Soudabeh Khodambashi, Katrien De Moor, Özlem Özgöbek, Katina Kralevska
      Pages 392-396
    6. Guadalupe Montero, Javier Gomez
      Pages 397-401
    7. Jannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan
      Pages 402-406
    8. Serena Lee-Cultura, Katerina Mangaroska, Kshitij Sharma
      Pages 407-410
  2. Back Matter
    Pages 411-412

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018.

The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Keywords

3D artificial intelligence augmented reality computer graphics data communication systems digital entertainment education game design game theory Human-Computer Interaction (HCI) image processing image reconstruction interactive computer graphics interactive learning environments robotics telecommunication networks user centered designs user interfaces virtual reality

Editors and affiliations

  1. 1.Fluminense Federal UniversityNiteroiBrazil
  2. 2.University of CoimbraCoimbraPortugal
  3. 3.Curtin UniversityPerthAustralia
  4. 4.Tampere University of TechnologyPoriFinland

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-99426-0
  • Copyright Information IFIP International Federation for Information Processing 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-99425-3
  • Online ISBN 978-3-319-99426-0
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site