Entertainment Computing – ICEC 2018

17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings

  • Esteban Clua
  • Licinio Roque
  • Artur Lugmayr
  • Pauliina Tuomi
Conference proceedings ICEC 2018

Part of the Lecture Notes in Computer Science book series (LNCS, volume 11112)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11112)

Table of contents

  1. Front Matter
    Pages I-XIII
  2. Full Papers

    1. Front Matter
      Pages 1-1
    2. Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi, Naoko Tosa
      Pages 3-15
    3. Gabriel Ferreira Alves, Emerson Vitor Souza, Daniela Gorski Trevisan, Anselmo Antunes Montenegro, Luciana Cardoso de Castro Salgado, Esteban Walter Gonzalez Clua
      Pages 16-27
    4. Andreas Hackl, Helmut Hlavacs
      Pages 28-39
    5. Luiz Velho, Leonardo Carvalho, Djama Lucio
      Pages 40-51
    6. Wesley Oliveira, Werner Gaisbauer, Michelle Tizuka, Esteban Clua, Helmut Hlavacs
      Pages 52-63
    7. Jacques Barnard, Magda Huisman, Günther Drevin
      Pages 64-75
    8. Marcello A. Gómez Maureira, Isabelle Kniestedt
      Pages 76-89
    9. Teguh Budianto, Hyunwoo Oh, Takehito Utsuro
      Pages 90-102
    10. Joana Silva, Elsa Oliveira, Dinis Moreira, Francisco Nunes, Martina Caic, João Madureira et al.
      Pages 103-114
    11. Oskari Kallio, Masood Masoodian
      Pages 115-126
    12. Sagguneswaraan Thavamuni, Hadzariah Ismail, Hiroyuki Iida
      Pages 139-151
    13. Sari Järvinen, Johannes Peltola, Paul Kemppi
      Pages 164-174
    14. Yudai Tsujino, Ryosuke Yamanishi
      Pages 175-187
  3. Short Papers

    1. Front Matter
      Pages 189-189
    2. Kota Gushima, Tatsuo Nakajima
      Pages 191-197
    3. Nuno Barreto, Rui Craveirinha, Licinio Roque
      Pages 198-204
    4. Patrik Voštinár, Dana Horváthová, Nika Klimová
      Pages 205-210
    5. Quentin Gyger, Nicolas Szilas
      Pages 211-216
    6. Yuki Ueda, Kazuma Nagata, Soh Masuko, Junichi Hoshino
      Pages 228-234
    7. Dirk J. J. Sweere, Martin P. Hughes, Martijn G. van Laar, Lisa E. Rombout
      Pages 235-240
    8. Sergio Estupiñán, Kasper Ingdahl Andkjaer, Nicolas Szilas
      Pages 248-253
    9. Sindre B. Skaraas, Javier Gomez, Letizia Jaccheri
      Pages 254-259
    10. Kazuma Nagata, Soh Masuko, Junichi Hoshino
      Pages 260-265
    11. Robert J. Wierzbicki
      Pages 266-273
  4. Posters

    1. Front Matter
      Pages 275-275
    2. Stephan Feichter, Helmut Hlavacs
      Pages 277-283
    3. Jorge Abreu, Pedro Almeida, Ana Velhinho, Sílvia Fernandes, Rafael Guedes
      Pages 293-296
    4. Jorge Abreu, Pedro Almeida, Sílvia Fernandes, Ana Velhinho, Ana Rodrigues
      Pages 297-300
    5. Tiago França Melo Lima, João Paulo Ferreira Beltrame, Carlos Ramos Niquini, Breno Gonçalves Barbosa, Clodoveu Augusto Davis Jr.
      Pages 305-309
    6. Yangjinbo Zhang
      Pages 310-316
    7. Tiago França Melo Lima, Clodoveu Augusto Davis Jr.
      Pages 317-323
    8. David Obdržálek, Richard Balogh, Artur Lugmayr
      Pages 324-326
  5. Demonstration

    1. Front Matter
      Pages 327-327
    2. Nobumitsu Shikine, Toshimasa Yamanaka, Letizia Jaccheri, Javier Gomez, Junichi Hoshino
      Pages 329-333
  6. Art Exhibition

    1. Front Matter
      Pages 335-335
    2. Aleksandra Vasovic
      Pages 337-339
    3. Letizia Jaccheri, Javier Gomez, Sindre B. Skaraas
      Pages 340-342
  7. Workshops

    1. Front Matter
      Pages 343-343
    2. Paula Alexandra Silva, Masood Masoodian
      Pages 345-348

About these proceedings


This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018.

The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.


3D artificial intelligence augmented reality computer graphics data communication systems digital entertainment education game design game theory Human-Computer Interaction (HCI) image processing image reconstruction interactive computer graphics interactive learning environments robotics telecommunication networks user centered designs user interfaces virtual reality

Editors and affiliations

  1. 1.Fluminense Federal UniversityNiteroiBrazil
  2. 2.University of CoimbraCoimbraPortugal
  3. 3.Curtin UniversityPerthAustralia
  4. 4.Tampere University of TechnologyPoriFinland

Bibliographic information

  • DOI
  • Copyright Information IFIP International Federation for Information Processing 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-319-99425-3
  • Online ISBN 978-3-319-99426-0
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site