Table of contents

  1. Front Matter
    Pages I-XI
  2. Gamification and Learning

    1. Front Matter
      Pages 1-1
    2. Katherine Andrea Cuartas Castro, Íngrid Paola Hernández Sibo, I-hsien Ting
      Pages 3-14
    3. Lara Orcos Palma, Pedro J. Blázquez Tobías, Marta Curto Prieto, Francisco Javier Molina León, Ángel Alberto Magreñán Ruiz
      Pages 37-47
    4. Alen Rajšp, Paul Wu Horng-Jyh, Tina Beranič, Marjan Heričko
      Pages 48-58
  3. Learning and Knowledge Transfer

    1. Front Matter
      Pages 59-59
    2. Michal Ďuračík, Emil Kršák, Patrik Hrkút
      Pages 61-69
    3. Franziska Voß, Thomas De Fries, Sabine Möbs, Jan M. Pawlowski, Celina Raffl, Julia Stoffregen
      Pages 80-92
    4. Viktorija Florjančič
      Pages 93-104
    5. Khadidja Bakhti, Zhendong Niu, Abdallah Yousif, Ally S. Nyamawe
      Pages 105-115
    6. Leonardo Emiro Contreras Bravo, Karolina González Guerrero, Luis Fernando Vargas Tamayo
      Pages 116-127
  4. Learning Technologies Applications

    1. Front Matter
      Pages 129-129
    2. Ângela Musskopf, Débora Nice Ferrari Barbosa
      Pages 131-141
    3. Jane Sinclair, Anne-Maria Aho
      Pages 142-154
    4. Sabine Siemsen, Marja Naaranoja
      Pages 155-167
    5. Leonardo Emiro Contreras Bravo, Giovanny Mauricio Tarazona Bermudez, José Ignacio Rodríguez Molano
      Pages 168-180
  5. Virtual Learning Environments

    1. Front Matter
      Pages 197-197
    2. Sara Rodríguez, Cecilia Giuffra Palomino, Pablo Chamoso, Ricardo Azambuja Silveira, Juan M. Corchado
      Pages 199-212
    3. Evripidis Koltsiakis, Fotini Paraskeva, Hara Bouta
      Pages 213-225
    4. Héctor R. Amado-Salvatierra, Rocael Hernández Rizzardini
      Pages 239-248
    5. Ángela Patricia Manrique Barrera, Ariel Adolfo Rodríguez Hernández, Jorge Enrique Otalora Luna
      Pages 249-259
    6. Andrea Alarcón-Aldana, Mauro Callejas-Cuervo, Jorge Otálora-Luna
      Pages 260-272
  6. Mobile Learning and Moocs

    1. Front Matter
      Pages 273-273
    2. D’Arcy Becker, Aimee Pernsteiner, Dawna Drum
      Pages 275-286
    3. Débora Nice Ferrari Barbosa, Jorge Luis Victória Barbosa, João Batista Mossmann, Bernardo Benites de Cerqueira, Lucas Schneider Postai
      Pages 287-298
  7. Back Matter
    Pages 311-311

About these proceedings


This book constitutes the refereed proceedings of the 7th International Workshop on Learning Technology for Education Challenges, LTEC 2018, held in Žilina, Slovakia, in August 2018.

The 25 revised full papers presented were carefully reviewed and selected from 54 submissions. The papers are organized in the following topical sections: Gamification and learning; learning and knowledge transfer; learning technologies applications; virtual learning environments; and mobile learning and MOOCs. LTEC 2018 examines how these technologies and pedagogical advances can be used to change the way teachers teach and students learn, while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education.


artificial intelligence computer aided instruction computer networks e-learning education gamification higher education information technology learning environments learning experience learning process mobile computing mobile devices mobile learning MOOCs problem solving software engineering university virtual learning

Editors and affiliations

  • Lorna Uden
    • 1
  • Dario Liberona
    • 2
  • Jozef Ristvej
    • 3
  1. 1.Staffordshire UniversityStaffordUnited Kingdom
  2. 2.Universidad Tecnica Federico Santa MariaValparaisoChile
  3. 3.University of ŽilinaŽilinaSlovakia

Bibliographic information