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Feminism in Play

  • Kishonna L. Gray
  • Gerald Voorhees
  • Emma Vossen

Part of the Palgrave Games in Context book series (PAGCON)

Table of contents

  1. Front Matter
    Pages i-xvi
  2. Kishonna L. Gray, Gerald Voorhees, Emma Vossen
    Pages 1-17
  3. Neither Virgin Nor Vixen: Representations of Women

  4. All Made Up: Gendering Assemblages

  5. Beyond Feminization: Gaming and Social Futures

  6. Back Matter
    Pages 267-271

About this book

Introduction

Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

Keywords

Feminism and Technology Women and Gaming Gamergate Women Game Designers Female Gamers Girl Gamers

Editors and affiliations

  • Kishonna L. Gray
    • 1
  • Gerald Voorhees
    • 2
  • Emma Vossen
    • 3
  1. 1.Department of Gender and Women’s Studies and CommunicationUniversity of Illinois at ChicagoChicago, ILUSA
  2. 2.Department of Communication ArtsUniversity of WaterlooWaterloo, ONCanada
  3. 3.Department of English Language and LiteratureUniversity of WaterlooWaterloo, ONCanada

Bibliographic information