The STEAM Revolution

Transdisciplinary Approaches to Science, Technology, Engineering, Arts, Humanities and Mathematics

  • Armida de la Garza
  • Charles Travis

Table of contents

  1. Front Matter
    Pages i-vi
  2. Armida de la Garza, Charles Travis
    Pages 1-10
  3. STEAM at Work: Emerging Interdisciplinary Fields in the Sciences, Arts and Humanities

    1. Front Matter
      Pages 11-11
    2. Germán Gil-Curiel, Armida de la Garza
      Pages 67-76
    3. Brendan Dooley, Armida de la Garza
      Pages 77-80
  4. Science and Art: Reflective Essays by Scientists and Artists

  5. Structuring STEAM: Facilitating and Supporting STEAM Collaborations

    1. Front Matter
      Pages 125-125
    2. Annmarie Ryan, Niamh NicGhabhann, Muireann McMahon, Jazmin Chodi
      Pages 127-142
    3. David Blockley
      Pages 155-167
  6. STEAM Teams

    1. Front Matter
      Pages 169-169
    2. Ronan Doorley, Vikram Pakrashi, Eoin Byrne, Samuel Comerford, John A. Groeger, Bidisha Ghosh
      Pages 171-186
    3. Donal Healion, Sam Russell, Nina Valkanova, Raffaella Rovida
      Pages 187-202
    4. Valeria Dattilo, Francesco De Pascale
      Pages 203-219
  7. Policy

    1. Front Matter
      Pages 221-221
    2. Marie Clarke
      Pages 223-236
    3. Leonard Hobbs
      Pages 237-246
  8. Contra STEAM

    1. Front Matter
      Pages 247-247
    2. Robert F. Arnold
      Pages 249-259
  9. Back Matter
    Pages 261-266

About this book


This volume is dedicated to collaborative research across STEM disciplines, the arts and humanities. It includes four sections, framed from a global perspective and exhibits contributions from key experts in the field, emerging scholarly voices, and STEAM practitioners. 

The added value of STEAM projects in research is highlighted in the first section of this book. Ranging from the digital, medical and environmental humanities to heritage science, this section discusses the course and paths STEAM projects may evolve to in the near future. 
The second section provides practical guidance and advice on facilitating STEAM teams. By presenting the objectives and outcomes of relevant research, the chapters in this section discuss the various steps taken by different teams to achieve project fruition. Paying particular attention to barrier inhibiting STEAM collaboration, this section also explores the ways in which research teams were able to work effectively. 

The third section of this collection considers projects outside the academy, and examines the role of museums and galleries, engineering and software companies, think-tanks, and grass-roots organizations in showcasing the innovative nature of STEAM research. This section focuses on the important role that such organizations and collaborations play in focusing the impact of STEAM projects toward the public good. 

The volume concludes with a review of policy issues and the potential impacts of STEAM research for administrators, funders and policy makers. 


STEAM (Science-Technology-Engineering-Mathematics-Arts) Trans-disciplinary Arts, Humanities, Science Cross-disciplinary Research and Education Policy and Practice

Editors and affiliations

  1. 1.College of Arts, Celtic Studies and Social SciencesUniversity College CorkCorkIreland
  2. 2.Department of HistoryUniversity of Texas at ArlingtonArlingtonUSA

Bibliographic information