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Table of contents

  1. Front Matter
    Pages i-xiv
  2. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 1-22
  3. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 23-42
  4. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 43-64
  5. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 65-76
  6. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 77-94
  7. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 95-106
  8. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 107-118
  9. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 119-125
  10. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 127-132
  11. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 133-145
  12. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 147-153
  13. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 155-163
  14. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 165-171
  15. Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova
    Pages 173-183
  16. Back Matter
    Pages 185-202

About this book

Introduction

This book provides an overview of the latest developments in the fast growing field of tangible user interfaces.  It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others.

 This second edition introduces a new  more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book,  demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape.

 This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others.

 Graduate  and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful  as a reference or secondary textbook.  Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal  and fluvial flooding, fire spread, landscape and park design) will want to purchase this book. 

Keywords

Geospatial modeling Tangible user interface 3D printing Geographic information system GRASS GIS open source software digital fabrication Blender virtual reality human computer interaction immersive environment

Authors and affiliations

  • Anna Petrasova
    • 1
  • Brendan Harmon
    • 2
  • Vaclav Petras
    • 3
  • Payam Tabrizian
    • 4
  • Helena Mitasova
    • 5
  1. 1.Center for Geospatial AnalyticsNorth Carolina State UniversityRaleighUSA
  2. 2.Robert Reich School of Landscape ArchitectureLouisiana State UniversityBaton RougeUSA
  3. 3.Center for Geospatial AnalyticsNorth Carolina State UniversityRaleighUSA
  4. 4.Center for Geospatial AnalyticsNorth Carolina State UniversityRaleighUSA
  5. 5.Center for Geospatial AnalyticsNorth Carolina State UniversityRaleighUSA

Bibliographic information