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Interactivity, Game Creation, Design, Learning, and Innovation

6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

  • Anthony L. Brooks
  • Eva Brooks
  • Nikolas Vidakis
Conference proceedings ArtsIT 2017, DLI 2017

Table of contents

  1. Front Matter
    Pages I-XV
  2. ArtsIT 2017

    1. Front Matter
      Pages 1-1
    2. Federica Bressan, Acatia Finbow, Tim Vets, Micheline Lesaffre, Marc Leman
      Pages 3-12
    3. Michael Johansson, Ulrich Gehmann
      Pages 22-32
    4. Boa Kim, Emmanouil Xylakis, Andrei-Ducu Predescu, Georgios Triantafyllidis, Ellen Kathrine Hansen, Michael Mullins
      Pages 43-53
    5. Christian L. Jakobsen, Jon B. Larsen, Mads Luther Nørlem, Martin Kraus
      Pages 54-63
    6. Sule Serubugo, Denisa Skantarova, Nicolaj Evers, Martin Kraus
      Pages 64-73
    7. Vanessa Santos, Roc Parés Burguès
      Pages 74-84
    8. Andreas Wulff-Jensen, Niclas Nerup Rant, Tobias Nordvig Møller, Jonas Aksel Billeskov
      Pages 85-94
    9. George Tsamis, Nikos Papadakis, Evangelos Tzirakis, Evi Katsaraki, Maria Rousaki, John Nikolopoulos et al.
      Pages 95-104
    10. Jianze Li, Andreas Hamacher, Daniel Waghorn, David Barnes, Stephen Jia Wang
      Pages 116-126
    11. Daniel J. R. Christensen, Michael B. Holte
      Pages 127-138
    12. Laurentiu Toader, Nicolai B. K. Jensen, Michael B. Holte
      Pages 139-150
    13. Effie Karuzaki, Nikolaos Partarakis, Margherita Antona, Constantine Stefanidis
      Pages 151-161
    14. Masaki Oshita, Kei Yamamura, Aoi Honda
      Pages 162-171
    15. Hanna Schraffenberger, Edwin van der Heide
      Pages 172-183
    16. Daniel S. Christensen, Mette Jakobsen, Martin Kraus
      Pages 184-193

About these proceedings

Introduction

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). 
The event was hosted  in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Keywords

Serious Games Virtual Reality Augmented Reality Gamification Game-based learning Interactive Art Information visualization Audio Art Media Technologies Virtual Museums and Curatorial Practices Digital games and toys Game design Emotions and affective learning and interaction Design driven innovation Formal and informal learning practices Human computer interaction Education e-learning User interface

Editors and affiliations

  • Anthony L. Brooks
    • 1
  • Eva Brooks
    • 2
  • Nikolas Vidakis
    • 3
  1. 1.Aalborg UniversityEsbjergDenmark
  2. 2.Aalborg UniversityAalborgDenmark
  3. 3.Technological Educational Institute of CreteHeraklionGreece

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-76908-0
  • Copyright Information ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-76907-3
  • Online ISBN 978-3-319-76908-0
  • Series Print ISSN 1867-8211
  • Series Online ISSN 1867-822X
  • Buy this book on publisher's site