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Learning Java with Games

  • Chong-wei Xu

Table of contents

  1. Front Matter
    Pages i-xxiv
  2. Foundation with Games In-Text: Chaps. 1–4

  3. Games Based on Event-Driven: Chaps. 5–10

  4. Games Based on Animation: Chaps. 11–21

  5. Serious Games: Chaps. 22–24

    1. Front Matter
      Pages 485-485
    2. Chong-wei Xu
      Pages 487-510
    3. Chong-wei Xu
      Pages 535-561
  6. Back Matter
    Pages 563-563

About this book

Introduction

This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.

Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective.  Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is.

After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture. 

Keywords

Java language sprite-animation object-oriented programming game-loop three-layer structure for games Unified Modeling Language (UML)

Authors and affiliations

  • Chong-wei Xu
    • 1
  1. 1.Kennesaw State UniversityKennesawUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-72886-5
  • Copyright Information Springer Nature Switzerland AG 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-72885-8
  • Online ISBN 978-3-319-72886-5
  • Buy this book on publisher's site