Virtual Reality and Augmented Reality

14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings

  • Jernej Barbic
  • Mirabelle D'Cruz
  • Marc Erich Latoschik
  • Mel Slater
  • Patrick Bourdot
Conference proceedings EuroVR 2017

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10700)

Also part of the Image Processing, Computer Vision, Pattern Recognition, and Graphics book sub series (LNIP, volume 10700)

Table of contents

  1. Front Matter
    Pages I-XX
  2. Interaction Models and User Studies

    1. Front Matter
      Pages 1-1
    2. Jakub Flotyński, Marcin Krzyszkowski, Krzysztof Walczak
      Pages 3-23
    3. Avery Read, James Ritchie, Theodore Lim
      Pages 24-38
    4. Matthias de Clerk, Gernot Schmierer, Manfred Dangelmaier, Dieter Spath
      Pages 39-48
  3. Visual and Haptic Real-Time Rendering

    1. Front Matter
      Pages 49-49
    2. Björn Ludolf Gerdau, Martin Weier, André Hinkenjann
      Pages 69-86
    3. Simon Hilt, Charles Pontonnier, Georges Dumont
      Pages 87-101
  4. Perception and Cognition

    1. Front Matter
      Pages 103-103
    2. David Thery, David Poirier-Quinot, Barteld N. J. Postma, Brian F. G. Katz
      Pages 105-118
    3. Simon Campion, Aleksandra Landowska, Tobias Duckworth, Carl Moore, Peter Eachus, David Roberts
      Pages 134-152
  5. Rehabilitation and Safety

    1. Front Matter
      Pages 153-153
    2. Pierre Boulanger, Amir Pournajib, William Mott, Stephanie Schaeffer
      Pages 155-166
    3. Maura Crepaldi, Vera Colombo, Davide Baldassini, Stefano Mottura, Alessandro Antonietti
      Pages 167-181
    4. Peter Nickel, Andy Lungfiel, Rolf-Jürgen Trabold
      Pages 182-191
  6. Back Matter
    Pages 193-193

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 14th International Conference on Virtual Reality and Augmented Reality, EuroVR 2017, held in Laval, France, in December 2017.

The 10 full papers and 2 short papers presented were carefully reviewed and selected from 36 submissions. The papers are organized in four topical sections: interaction models and user studies, visual and haptic real-time rendering, perception and cognition, and rehabilitation and safety.

Keywords

3D collaborative virtual environment haptic interfaces Human-Computer Interaction (HCI) image coding image processing image reconstruction interactive computer graphics real-time rendering reconstruction user interfaces virtual humans virtual reality virtual worlds

Editors and affiliations

  • Jernej Barbic
    • 1
  • Mirabelle D'Cruz
    • 2
  • Marc Erich Latoschik
    • 3
  • Mel Slater
    • 4
  • Patrick Bourdot
    • 5
  1. 1.University of Southern CaliforniaLos AngelesUSA
  2. 2.University of NottinghamNottinghamUnited Kingdom
  3. 3.Universität WürzburgWürzburgGermany
  4. 4.University of BarcelonaBarcelonaSpain
  5. 5.University of Paris-SudOrsayFrance

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-72323-5
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-72322-8
  • Online ISBN 978-3-319-72323-5
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site