Emotion in Video Game Soundtracking

  • Duncan Williams
  • Newton Lee

About this book

Introduction

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.  Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking  are outlined,  before a series of cutting edge examples are given.  These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Keywords

Video games Video game soundtracking Next-generation audio processing Music interfaces Game design Soundtracking

Editors and affiliations

  • Duncan Williams
    • 1
  • Newton Lee
    • 2
  1. 1.Digital Creativity LabsUniversity of YorkYorkUnited Kingdom
  2. 2.Department of Applied Computer ScienceWoodbury UniversityBurbankUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-72272-6
  • Copyright Information Springer International Publishing AG 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-72271-9
  • Online ISBN 978-3-319-72272-6
  • Series Print ISSN 2364-947X
  • Series Online ISSN 2364-9488
  • About this book