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Funology 2

From Usability to Enjoyment

  • Mark Blythe
  • Andrew Monk

Part of the Human–Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Funology 2

    1. Front Matter
      Pages 1-1
    2. Mark Blythe, Andrew Monk
      Pages 3-13
  3. “Critique”

    1. Front Matter
      Pages 15-15
    2. Marc Hassenzahl
      Pages 17-31
    3. Paul Cairns
      Pages 33-46
    4. Barry Brown, Oskar Juhlin
      Pages 47-59
    5. Doug Zytko, Sukeshini Grandhi, Quentin Jones
      Pages 61-75
    6. Jeffrey Bardzell, Shaowen Bardzell
      Pages 77-91
  4. “Ideation”

    1. Front Matter
      Pages 93-93
    2. Elizabeth M. Gerber, Florence Fu
      Pages 95-110
    3. John Vines
      Pages 111-128
    4. Abigail Durrant, Michael Golembewski, David Kirk
      Pages 129-155
    5. Ben Kirman, Joseph Lindley, Mark Blythe, Paul Coulton, Shaun Lawson, Conor Linehan et al.
      Pages 157-173
  5. “Approaches and Directions”

    1. Front Matter
      Pages 175-175
    2. Ron Wakkary, William Odom
      Pages 177-191
    3. Ylva Fernaeus, Kristina Höök, Anna Ståhl
      Pages 193-207
    4. Steve Benford, Chris Greenhalgh, Gabriella Giannachi, Brendan Walker, Joe Marshall, Paul Tennent et al.
      Pages 209-224
    5. Ben Kirman, Conor Linehan, Shaun Lawson
      Pages 225-240
    6. Mark Blythe, Jonathan Hook, Jo Briggs
      Pages 241-254
  6. Funology 1

    1. Front Matter
      Pages 255-257
    2. Mark Blythe, Peter Wright
      Pages 259-272
  7. “Theories and Concepts”

    1. Front Matter
      Pages 273-273
    2. Kees Overbeeke, Tom Djajadiningrat, Caroline Hummels, Stephan Wensveen, Joep Frens
      Pages 275-286
    3. Phoebe Sengers
      Pages 287-299
    4. Peter Wright, John McCarthy, Lisa Meekison
      Pages 315-330
    5. Petter Bae Brandtzæg, Asbjørn Følstad, Jan Heim
      Pages 331-341
    6. John McCarthy, Peter Wright
      Pages 359-373
    7. Mark Blythe, Marc Hassenzahl
      Pages 375-387
  8. “Methods and Techniques”

    1. Front Matter
      Pages 389-389
    2. John Karat, Clare-Marie Karat
      Pages 405-418
    3. Randy J. Pagulayan, Keith R. Steury, Bill Fulton, Ramon L. Romero
      Pages 419-433
    4. Kristina Andersen, Margot Jacobs, Laura Polazzi
      Pages 435-449
    5. Richard Hull, Jo Reid
      Pages 469-478
    6. Antonio Rizzo, Patrizia Marti, Françoise Decortis, Job Rutgers, Paul Thursfield
      Pages 479-492
  9. “Case Studies in Design”

    1. Front Matter
      Pages 493-493
    2. Sara Ljungblad, Tobias Skog, Lars Erik Holmquist
      Pages 495-506
    3. Jonathan Sykes, Richard Wiseman
      Pages 519-524
    4. Jennica Falk
      Pages 525-534
    5. Erik Blankinship, Pilapa Esara Carroll
      Pages 535-541
    6. Caroline Hummels, Kees Overbeeke, Aadjan Van Der Helm
      Pages 543-553

About this book

Introduction

How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series.

This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods.

The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.

Keywords

Human-computer interaction interaction design Ludic design aesthetics experience design design fiction speculative critical design

Editors and affiliations

  • Mark Blythe
    • 1
  • Andrew Monk
    • 2
  1. 1.Department of DesignNorthumbria UniversityNewcastle upon TyneUnited Kingdom
  2. 2.Department of PsychologyUniversity of YorkYorkUnited Kingdom

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-68213-6
  • Copyright Information Springer International Publishing AG, part of Springer Nature 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-68212-9
  • Online ISBN 978-3-319-68213-6
  • Series Print ISSN 1571-5035
  • Series Online ISSN 2524-4477
  • Buy this book on publisher's site