Artificial Intelligence and Games

  • Georgios N. Yannakakis
  • Julian Togelius

Table of contents

  1. Front Matter
    Pages i-xxiii
  2. Background

    1. Front Matter
      Pages 1-1
    2. Georgios N. Yannakakis, Julian Togelius
      Pages 3-28
    3. Georgios N. Yannakakis, Julian Togelius
      Pages 29-88
  3. Ways of Using AI in Games

    1. Front Matter
      Pages 89-89
    2. Georgios N. Yannakakis, Julian Togelius
      Pages 91-150
    3. Georgios N. Yannakakis, Julian Togelius
      Pages 151-202
    4. Georgios N. Yannakakis, Julian Togelius
      Pages 203-255
  4. The Road Ahead

    1. Front Matter
      Pages 257-257
    2. Georgios N. Yannakakis, Julian Togelius
      Pages 259-277
    3. Georgios N. Yannakakis, Julian Togelius
      Pages 279-291
  5. Back Matter
    Pages 293-337

About this book

Introduction

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. 

The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Keywords

Artificial intelligence (AI) Computational intelligence (CI) Machine learning Games Digital games Content generation Procedural content generation (PCG) Game worlds Computer games Game players

Authors and affiliations

  • Georgios N. Yannakakis
    • 1
  • Julian Togelius
    • 2
  1. 1.Institute of Digital GamesUniversity of MaltaMsidaMalta
  2. 2.Dept. of Computer Science & EngineeringNew York UniversityBrooklynUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-63519-4
  • Copyright Information Springer International Publishing AG 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-63518-7
  • Online ISBN 978-3-319-63519-4
  • About this book