About this book
Introduction
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding.
Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java.
Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.Keywords
Bibliographic information
- Book Title Computer Graphics for Java Programmers
-
Authors
Leen Ammeraal
Kang Zhang
- DOI https://doi.org/10.1007/978-3-319-63357-2
- Copyright Information Springer International Publishing AG 2017
- Publisher Name Springer, Cham
- eBook Packages Computer Science Computer Science (R0)
- Hardcover ISBN 978-3-319-63356-5
- Softcover ISBN 978-3-319-87532-3
- eBook ISBN 978-3-319-63357-2
- Edition Number 3
- Number of Pages IX, 387
- Number of Illustrations 121 b/w illustrations, 54 illustrations in colour
-
Topics
Computer Graphics
Computer-Aided Engineering (CAD, CAE) and Design
Programming Languages, Compilers, Interpreters
- Buy this book on publisher's site