Computer Games

5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers

  • Tristan Cazenave
  • Mark H.M. Winands
  • Stefan Edelkamp
  • Stephan Schiffel
  • Michael Thielscher
  • Julian Togelius
Conference proceedings CGW 2016, GIGA 2016
Part of the Communications in Computer and Information Science book series (CCIS, volume 705)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Computer Games Workshop 2016

    1. Front Matter
      Pages 1-1
    2. Kenny Young, Gautham Vasan, Ryan Hayward
      Pages 3-18
    3. Jakub Sygnowski, Henryk Michalewski
      Pages 71-85
    4. Jason M. Bindewald, Gilbert L. Peterson, Michael E. Miller
      Pages 86-100
    5. Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, Hitoshi Matsubara
      Pages 101-115
    6. Kellen Gillespie, Michael W. Floyd, Matthew Molineaux, Swaroop S. Vattam, David W. Aha
      Pages 116-129
  3. General Intelligence in Game-Playing Agents 2016

    1. Front Matter
      Pages 131-131
    2. Chiara F. Sironi, Mark H. M. Winands
      Pages 133-151
    3. Stephan Schiffel
      Pages 152-164
    4. Aline Hufschmitt, Jean-Noël Vittaut, Jean Méhat
      Pages 165-177
  4. Back Matter
    Pages 179-179

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.
The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning. 

Keywords

algorithms agents artificial intelligence computer games game tree search language machine learning multi-agent systems neural networks search algorithms search methodologies

Editors and affiliations

  • Tristan Cazenave
    • 1
  • Mark H.M. Winands
    • 2
  • Stefan Edelkamp
    • 3
  • Stephan Schiffel
    • 4
  • Michael Thielscher
    • 5
  • Julian Togelius
    • 6
  1. 1.LAMSADEUniversité Paris-DauphineParis Cedex 16France
  2. 2.Department of Data Science and Knowledge EngineeringMaastricht UniversityMaastrichtThe Netherlands
  3. 3.Institute for Artificial IntelligenceUniversität Bremen, TABBremenGermany
  4. 4.Reykjavik UniversityReykjavikIceland
  5. 5.The University of New South WalesSydneyAustralia
  6. 6.Department of Computer Science and EngineeringNew York UniversityBrooklynUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-57969-6
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-57968-9
  • Online ISBN 978-3-319-57969-6
  • Series Print ISSN 1865-0929
  • Series Online ISSN 1865-0937