Game Dynamics

Best Practices in Procedural and Dynamic Game Content Generation

  • Oliver Korn
  • Newton Lee

About this book


This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. 

The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.


Game dynamics Game design Game development User experience UX Procedural content generation PCG Dynamic game content Player behavior Player psychology Virtual reality Augmented reality VR games Artificial intelligence Algorithms

Editors and affiliations

  • Oliver Korn
    • 1
  • Newton Lee
    • 2
  1. 1.KORION Simulation & Assistive Technology LudwigsburgGermany
  2. 2.Newton Lee Laboratories, LLC TujungaUSA

Bibliographic information

  • DOI
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-53087-1
  • Online ISBN 978-3-319-53088-8
  • Buy this book on publisher's site