Computers and Games

9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers

  • Aske Plaat
  • Walter Kosters
  • Jaap van den Herik
Conference proceedings CG 2016

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10068)

Also part of the Theoretical Computer Science and General Issues book sub series (LNTCS, volume 10068)

Table of contents

  1. Front Matter
    Pages I-XX
  2. Andrew Isaac, Richard Lorentz
    Pages 1-10
  3. Todd W. Neller, Zuozhi Yang, Colin M. Messinger, Calin Anton, Karo Castro-Wunsch, William Maga et al.
    Pages 22-33
  4. Takahisa Imagawa, Tomoyuki Kaneko
    Pages 34-46
  5. Joris Duguépéroux, Ahmad Mazyad, Fabien Teytaud, Julien Dehos
    Pages 47-57
  6. Jialin Liu, Olivier Teytaud, Tristan Cazenave
    Pages 58-70
  7. Nera Nešić, Stephan Schiffel
    Pages 71-80
  8. Kazuto Oka, Kiminori Matsuzaki
    Pages 81-92
  9. Yuya Hirata, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami et al.
    Pages 103-114
  10. François Bonnet, Simon Viennot
    Pages 115-128
  11. Kenny Young, Ryan B. Hayward
    Pages 137-148
  12. Ingo Althöfer
    Pages 149-155
  13. Michael Hartisch, Thorsten Ederer, Ulf Lorenz, Jan Wolf
    Pages 156-166
  14. Cameron Browne
    Pages 167-182
  15. John Tromp
    Pages 183-190
  16. Matthieu Walraet, John Tromp
    Pages 191-201

About these proceedings

Introduction

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship.

The 20 papers presented were carefully reviewed and selected of 30 submitted papers. 
The 20 papers cover a wide range of computer games and many different research topics  in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.

Keywords

agent based algorithms communication machine learning neural networks

Editors and affiliations

  • Aske Plaat
    • 1
  • Walter Kosters
    • 2
  • Jaap van den Herik
    • 3
  1. 1.Leiden Institute of Advanced Computer Science (LIACS)Leiden UniversityLeidenThe Netherlands
  2. 2.Leiden Institute of Advanced Computer Science (LIACS)Leiden UniversityLeidenThe Netherlands
  3. 3.Leiden Institute of Advanced Computer Science (LIACS)Leiden UniversityLeidenThe Netherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-50935-8
  • Copyright Information Springer International Publishing AG 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-50934-1
  • Online ISBN 978-3-319-50935-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book