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Games and Learning Alliance

5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings

  • Rosa Bottino
  • Johan Jeuring
  • Remco C. Veltkamp

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10056)

Table of contents

  1. Front Matter
    Pages I-XIV
  2. Games and Sustainability

    1. Front Matter
      Pages 1-1
    2. Alysson Diniz dos Santos, Francesco Strada, Andrea Bottino
      Pages 15-23
    3. Robert-Jan den Haan, Vivian Juliette Cortes Arevalo, Mascha van der Voort, Suzanne Hulscher
      Pages 24-34
  3. Games for Math and Programming

    1. Front Matter
      Pages 35-35
    2. Manuel Ninaus, Kristian Kiili, Jake McMullen, Korbinian Moeller
      Pages 37-49
    3. Aura Hernández-Sabaté, Lluís Albarracín, Daniel Calvo, Núria Gorgorió
      Pages 50-59
    4. Luca Mollo, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria
      Pages 60-69
    5. Markus Siepermann
      Pages 70-79
  4. Games and Health

    1. Front Matter
      Pages 81-81
    2. Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper, Guilherme Wood
      Pages 83-94
    3. Priscilla Haring, Harald Warmelink
      Pages 95-106
    4. Wouter J. Boendermaker, Remco Veltkamp, Robbert Jan Beun, Rens van de Schoot, Margot Peeters
      Pages 120-129
  5. Games and Soft Skills

    1. Front Matter
      Pages 131-131
    2. Agnese Augello, Manuel Gentile, Frank Dignum
      Pages 133-143
    3. Samantha Clarke, Sylvester Arnab, Helen Keegan, Luca Morini, Oliver Wood
      Pages 144-153
    4. Rens Kortmann, Arlon Luijten
      Pages 154-164
  6. Games and Management

    1. Front Matter
      Pages 165-165
    2. Heide Lukosch, Shalini Kurapati, Geertje Bekebrede, Simon Tiemersma, Daan Groen, Linda van Veen et al.
      Pages 167-176
    3. Daniel Schwarz, Heinrich Söbke, Andreas F. Hofmann, Gerald Angermair, Lars Schnatmann, Jörg Londong
      Pages 177-186
    4. Sebastian Schier, Maria Freese, Thorsten Mühlhausen
      Pages 187-196
  7. Games and Learning

    1. Front Matter
      Pages 197-197
    2. Laura Freina, Rosa Bottino, Mauro Tavella, Francesca Dagnino
      Pages 211-220
  8. Game Development and Assessment

    1. Front Matter
      Pages 233-233
    2. Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, Wim Westera et al.
      Pages 235-245
    3. Manuel Gentile, Giuseppe Città, Simona Ottaviano, Dario La Guardia, Valentina Dal Grande, Mario Allegra et al.
      Pages 246-256
    4. Micah Hrehovcsik, Harald Warmelink, Marilla Valente
      Pages 257-267
    5. Duy Huynh, Long Zuo, Hiroyuki Iida
      Pages 268-277
  9. Mobile Games

    1. Front Matter
      Pages 279-279
    2. Aous Karoui, Iza Marfisi-Schottman, Sébastien George
      Pages 281-291
    3. Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria
      Pages 302-308
  10. Posters

    1. Front Matter
      Pages 309-309
    2. Antti Koivisto, Antero Lindstedt, Sari Merilampi, Kristian Kiili
      Pages 311-320
    3. Mikel Ostiz-Blanco, Alfredo Pina Calafi, Miriam Lizaso Azcárate, Sergi Grau Carrión
      Pages 321-330
    4. Stavroula Bampatzia, Ioannis Bourlakos, Angeliki Antoniou, Costas Vassilakis, George Lepouras, Manolis Wallace
      Pages 331-341
    5. Dimitra Chasanidou, Amela Karahasanovic
      Pages 342-353
    6. Pejman Sajjadi, Andreas Lo-A-Njoe, Joachim Vlieghe, Olga De Troyer
      Pages 354-364
    7. Olga De Troyer, Anas Helalouch, Christophe Debruyne
      Pages 374-384
    8. Shuo Xiong, Ying Peng, Hiroyuki Iida, Abu-Bakar Nordin
      Pages 385-394
    9. Chetprayoon Panumate, Youichiro Miyake, Hiroyuki Iida
      Pages 395-404
    10. Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida
      Pages 405-414
    11. Kiho Kang, Eun-Jin Choi, Young-Suk Lee
      Pages 415-424
    12. Menah El Bastawisy, Dirk Reichardt, Slim Abdennadher
      Pages 425-434

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016.

The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.

Keywords

collaborative learning designing software e-learning HCI serious games augmented reality authoring tool collaboradive games computer-assisted instruction converzational agents data modeling database engineering deep learning educational games game-based learning interactive learning environments mathematics education service oriented architecture software system structures usability

Editors and affiliations

  • Rosa Bottino
    • 1
  • Johan Jeuring
    • 2
  • Remco C. Veltkamp
    • 3
  1. 1.Institute for Educational TechnologyGenovaItaly
  2. 2.Utrecht UniversityUtrechtThe Netherlands
  3. 3.Utrecht UniversityUtrechtThe Netherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-50182-6
  • Copyright Information Springer International Publishing AG 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-50181-9
  • Online ISBN 978-3-319-50182-6
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site