Tactile Display for Virtual 3D Shape Rendering

  • Alessandro Mansutti
  • Mario Covarrubias Rodriguez
  • Monica Bordegoni
  • Umberto Cugini

Part of the SpringerBriefs in Applied Sciences and Technology book series (BRIEFSAPPLSCIENCES)

Also part of the PoliMI SpringerBriefs book sub series (BRIEFSPOLIMI)

Table of contents

  1. Front Matter
    Pages i-x
  2. Alessandro Mansutti, Mario Covarrubias Rodriguez, Monica Bordegoni, Umberto Cugini
    Pages 1-3
  3. Alessandro Mansutti, Mario Covarrubias Rodriguez, Monica Bordegoni, Umberto Cugini
    Pages 5-14
  4. Alessandro Mansutti, Mario Covarrubias Rodriguez, Monica Bordegoni, Umberto Cugini
    Pages 15-25
  5. Alessandro Mansutti, Mario Covarrubias Rodriguez, Monica Bordegoni, Umberto Cugini
    Pages 27-39
  6. Alessandro Mansutti, Mario Covarrubias Rodriguez, Monica Bordegoni, Umberto Cugini
    Pages 41-59
  7. Alessandro Mansutti, Mario Covarrubias Rodriguez, Monica Bordegoni, Umberto Cugini
    Pages 61-88
  8. Alessandro Mansutti, Mario Covarrubias Rodriguez, Monica Bordegoni, Umberto Cugini
    Pages 89-99
  9. Alessandro Mansutti, Mario Covarrubias Rodriguez, Monica Bordegoni, Umberto Cugini
    Pages 101-108
  10. Alessandro Mansutti, Mario Covarrubias Rodriguez, Monica Bordegoni, Umberto Cugini
    Pages 109-112

About this book

Introduction

This book describes a novel system for the simultaneous visual and tactile rendering of product shapes which allows designers to simultaneously touch and see new product shapes during the conceptual phase of product development. This system offers important advantages, including potential cost and time savings, compared with the standard product design process in which digital 3D models and physical prototypes are often repeatedly modified until an optimal design is achieved. The system consists of a tactile display that is able to represent, within a real environment, the shape of a product. Designers can explore the rendered surface by touching curves lying on the product shape, selecting those curves that can be considered style features and evaluating their aesthetic quality. In order to physically represent these selected curves, a flexible surface is modeled by means of servo-actuated modules controlling a physical deforming strip. The tactile display is designed so as to be portable, low cost, modular, and high performing in terms of the types of shape that it can represent.

Keywords

Tactile Display Virtual Prototyping Shape Rendering Augmented Reality Tactile Interface Product Design Process Indirect Actuation System Direct actuation System Touch-based Perception Haptics Devices

Authors and affiliations

  • Alessandro Mansutti
    • 1
  • Mario Covarrubias Rodriguez
    • 2
  • Monica Bordegoni
    • 3
  • Umberto Cugini
    • 4
  1. 1.Mechanical EngineeringPolitecnico di Milano MilanoItaly
  2. 2.Mechanical EngineeringPolitecnico di Milano MilanoItaly
  3. 3.Mechanical EngineeringPolitecnico di Milano MilanoItaly
  4. 4.Mechanical EngineeringPolitecnico di Milano MilanoItaly

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-48986-5
  • Copyright Information The Author(s) 2017
  • Publisher Name Springer, Cham
  • eBook Packages Engineering
  • Print ISBN 978-3-319-48985-8
  • Online ISBN 978-3-319-48986-5
  • Series Print ISSN 2191-530X
  • Series Online ISSN 2191-5318
  • About this book