Interactive Storytelling

9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings

  • Frank Nack
  • Andrew S. Gordon
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10045)

Table of contents

  1. Intelligent Narrative Technologies

    1. Steven Poulakos, Mubbasir Kapadia, Guido M. Maiga, Fabio Zünd, Markus Gross, Robert W. Sumner
      Pages 184-196
    2. Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry
      Pages 209-220
    3. James Ryan, Ethan Seither, Michael Mateas, Noah Wardrip-Fruin
      Pages 221-233
    4. James Ryan, Reid Swanson
      Pages 234-246
    5. Mei Si, Zev Battad, Craig Carlson
      Pages 247-257
    6. David Thue, Stephan Schiffel, Ragnar Adolf Árnason, Ingibergur Sindri Stefnisson, Birgir Steinarsson
      Pages 258-269
    7. Pengcheng Wang, Jonathan Rowe, Bradford Mott, James Lester
      Pages 270-282
  2. Theoretical Foundations

    1. Front Matter
      Pages 283-283
    2. Giacomo Albert, Antonio Pizzo, Vincenzo Lombardo, Rossana Damiano, Carmi Terzulli
      Pages 285-297
    3. Jonathan Lessard, Dominic Arsenault
      Pages 317-324
    4. Nicolas Szilas, Sergio Estupiñán, Urs Richle
      Pages 336-347
  3. Usage Scenarios and Applications

    1. Front Matter
      Pages 349-349
    2. Mara Dionisio, Valentina Nisi, Nuno Nunes, Paulo Bala
      Pages 351-362
    3. Tiffany Neo, Alex Mitchell
      Pages 375-387

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016.

The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.

Keywords

computational creativity digital storytelling user modeling augmented reality crowdsourcing drama management game design interactive fiction machine learning mixed reality narratology text generation interactive television human-computer interaction

Editors and affiliations

  • Frank Nack
    • 1
  • Andrew S. Gordon
    • 2
  1. 1.University of AmsterdamAmsterdamThe Netherlands
  2. 2.The Institute for Creative TechnologiesUniversity of Southern CaliforniaLos AngelesUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-48279-8
  • Copyright Information Springer International Publishing AG 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-48278-1
  • Online ISBN 978-3-319-48279-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book