Entertainment Computing - ICEC 2016

15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings

  • Günter Wallner
  • Simone Kriglstein
  • Helmut Hlavacs
  • Rainer Malaka
  • Artur Lugmayr
  • Hyun-Seung Yang

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9926)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 9926)

Table of contents

  1. Front Matter
    Pages I-XI
  2. Games for Health, Learning, and Social Change

    1. Front Matter
      Pages 1-1
    2. Ioana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge
      Pages 3-14
    3. Heinrich Söbke, Laura Weitze
      Pages 15-23
    4. Nobumitsu Shikine, Yuki Hayashi, Takeshi Akiba, Mami Tanasaki, Junichi Hoshino
      Pages 24-37
    5. Victor Fernandez-Cervantes, Eleni Stroulia, Benjamin Hunter
      Pages 38-50
    6. Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa M. Glenk, Rupert Palme, Anna Felnhofer
      Pages 51-62
    7. Ralf Schmidt, Mirco Zick, Burkhard Schmidt, Maic Masuch
      Pages 63-74
  3. Use and Evaluation of Digital Entertainment

    1. Front Matter
      Pages 75-75
    2. André Rattinger, Günter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa
      Pages 77-89
    3. Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa
      Pages 90-101
    4. Bernhard Maurer, Michael Lankes, Barbara Stiglbauer, Manfred Tscheligi
      Pages 102-114
    5. Volker Settgast, Johanna Pirker, Stefan Lontschar, Stefan Maggale, Christian Gütl
      Pages 115-125
  4. Entertainment Technology

    1. Front Matter
      Pages 135-135
    2. Lutz Behnke, Sven Allers, Qi Wang, Christos Grecos, Kai von Luck
      Pages 137-148
    3. Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Uthayopas Putchong, Hajimu Iida
      Pages 149-160
    4. Simone Mora, Tomas Fagerbekk, Matthias Monnier, Emil Schroeder, Monica Divitini
      Pages 161-172
    5. Luis Valente, Bruno Feijó, Alexandre Ribeiro, Esteban Clua
      Pages 187-198

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 15th International
Conference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.

The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.

Keywords

augmented reality educational content game-based learning human-computer interaction multimedia information systems cognitive impairment collaborative learning computer games computer graphics elderly people entertainment location-aware mixed reality mobile learning narrative serious games social network analysis tangible interface user interface design virtual reality

Editors and affiliations

  • Günter Wallner
    • 1
  • Simone Kriglstein
    • 2
  • Helmut Hlavacs
    • 3
  • Rainer Malaka
    • 4
  • Artur Lugmayr
    • 5
  • Hyun-Seung Yang
    • 6
  1. 1.University of Applied Arts ViennaViennaAustria
  2. 2.Vienna University of TechnologyViennaAustria
  3. 3.University of ViennaViennaAustria
  4. 4.University of BremenBremenGermany
  5. 5.Curtin UniversityPerthAustralia
  6. 6.KAISTDaejeonKorea (Republic of)

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-46100-7
  • Copyright Information IFIP International Federation for Information Processing 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-46099-4
  • Online ISBN 978-3-319-46100-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book