© 2017

A Guide to Designing Curricular Games

How to "Game" the System


Part of the Advances in Game-Based Learning book series (AGBL)

Table of contents

  1. Front Matter
    Pages i-xi
  2. Janna Jackson Kellinger
    Pages 1-23
  3. Janna Jackson Kellinger
    Pages 25-43
  4. Janna Jackson Kellinger
    Pages 69-118
  5. Janna Jackson Kellinger
    Pages 119-158
  6. Janna Jackson Kellinger
    Pages 159-225
  7. Janna Jackson Kellinger
    Pages 227-270
  8. Janna Jackson Kellinger
    Pages 271-311
  9. Janna Jackson Kellinger
    Pages 313-322
  10. Back Matter
    Pages 323-349

About this book


This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them.  This manual provides a step-by-step process that guides teachers through designing their own curricular game at their level of technological expertise by showing readers how to do so without any technology or by repurposing tech tools familiar to most readers, thus allowing all readers to get their game on!


Curricular game design Educational game design Video games and education Game-based teaching Educational games Curricular games

Authors and affiliations

  1. 1.University of Massachusetts, BostonBostonUSA

About the authors

Dr. Janna Jackson Kellinger is an associate professor at the College of Education and Human Development at University of Massachusetts, Boston. She received her Ph.D. from Boston College with a specialization in curriculum, policy, and school reform. Her publications range from contributed chapters in a variety of books to articles in journals such as Journal of Poverty and Teaching Education. Her first book, Unmasking Identities, explores how queer teachers navigate their profession. 

Bibliographic information

  • Book Title A Guide to Designing Curricular Games
  • Book Subtitle How to "Game" the System
  • Authors Janna Jackson Kellinger
  • Series Title Advances in Game-Based Learning
  • Series Abbreviated Title Advances in Game-Based Learning
  • DOI
  • Copyright Information Springer International Publishing Switzerland 2017
  • Publisher Name Springer, Cham
  • eBook Packages Education Education (R0)
  • Hardcover ISBN 978-3-319-42392-0
  • Softcover ISBN 978-3-319-82569-4
  • eBook ISBN 978-3-319-42393-7
  • Edition Number 1
  • Number of Pages XI, 349
  • Number of Illustrations 3 b/w illustrations, 18 illustrations in colour
  • Topics Educational Technology
    Learning & Instruction
  • Buy this book on publisher's site