Overview
- Connects video games and pedagogical techniques to improve student engagement and learning
- Expands upon the traditional educational game design process
- Draws upon multiple fields such as systems thinking, design theory, and assessment
- Includes supplementary material: sn.pub/extras
Part of the book series: Advances in Game-Based Learning (AGBL)
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Table of contents (9 chapters)
Keywords
About this book
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
Authors and Affiliations
About the author
Bibliographic Information
Book Title: A Guide to Designing Curricular Games
Book Subtitle: How to "Game" the System
Authors: Janna Jackson Kellinger
Series Title: Advances in Game-Based Learning
DOI: https://doi.org/10.1007/978-3-319-42393-7
Publisher: Springer Cham
eBook Packages: Education, Education (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2017
Hardcover ISBN: 978-3-319-42392-0Published: 28 October 2016
Softcover ISBN: 978-3-319-82569-4Published: 06 July 2018
eBook ISBN: 978-3-319-42393-7Published: 19 October 2016
Series ISSN: 2567-8086
Series E-ISSN: 2567-8485
Edition Number: 1
Number of Pages: XI, 349
Number of Illustrations: 3 b/w illustrations, 18 illustrations in colour